Global Interactive Technologies Revenue 2022-2024 | GITS
Global Interactive Technologies revenue from 2022 to 2024. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
Global Interactive Technologies Annual Revenue (Millions of US $) |
2024 |
$0 |
2023 |
$0 |
2022 |
$0 |
2021 |
$0 |
Global Interactive Technologies Quarterly Revenue (Millions of US $) |
2024-12-31 |
|
2024-09-30 |
|
2024-06-30 |
$0 |
2024-03-31 |
$0 |
2023-12-31 |
|
2023-09-30 |
$1 |
2023-06-30 |
$0 |
2023-03-31 |
$0 |
2022-12-31 |
$0 |
2022-09-30 |
$1 |
2022-06-30 |
$0 |
2022-03-31 |
$0 |
2021-12-31 |
|
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
COMP-SOFTWARE |
$0.003B |
$0.001B |
Hanryu Holdings Inc. is a media-tech company and creator of FANTOO, an all-in-one social media experience connecting k-culture fans globally. Hanryu Holdings Inc. is based in SEOUL, SOUTH KOREA.
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