GRAVITY Cash on Hand 2010-2024 | GRVY
GRAVITY cash on hand from 2010 to 2024. Cash on hand can be defined as cash deposits at financial institutions that can immediately be withdrawn at any time, and investments maturing in one year or less that are highly liquid and therefore regarded as cash equivalents and reported with or near cash line items.
GRAVITY Annual Cash on Hand (Millions of US $) |
2023 |
$373 |
2022 |
$238 |
2021 |
$223 |
2020 |
$146 |
2019 |
$95 |
2018 |
$86 |
2017 |
$55 |
2016 |
$32 |
2015 |
$31 |
2014 |
$42 |
2013 |
$44 |
2012 |
$47 |
2011 |
$50 |
2010 |
$35 |
2009 |
$64 |
GRAVITY Quarterly Cash on Hand (Millions of US $) |
2024-09-30 |
$395 |
2024-06-30 |
$366 |
2024-03-31 |
$364 |
2023-12-31 |
$346 |
2023-09-30 |
$332 |
2023-06-30 |
$318 |
2023-03-31 |
$290 |
2022-12-31 |
$252 |
2022-09-30 |
$205 |
2022-06-30 |
$218 |
2022-03-31 |
$220 |
2021-12-31 |
$173 |
2021-09-30 |
$191 |
2021-06-30 |
$179 |
2021-03-31 |
$173 |
2020-12-31 |
$161 |
2020-09-30 |
$147 |
2020-06-30 |
$110 |
2020-03-31 |
$101 |
2019-12-31 |
$98 |
2019-09-30 |
$101 |
2019-06-30 |
$96 |
2019-03-31 |
$112 |
2018-09-30 |
$59 |
2018-06-30 |
$61 |
2017-12-31 |
$55 |
2017-09-30 |
$44 |
2017-06-30 |
$40 |
2017-03-31 |
$38 |
2016-12-31 |
$34 |
2016-09-30 |
$30 |
2016-06-30 |
$32 |
2016-03-31 |
$32 |
2015-12-31 |
$30 |
2015-09-30 |
$34 |
2015-06-30 |
$36 |
2015-03-31 |
$39 |
2014-12-31 |
$42 |
2014-09-30 |
$39 |
2014-06-30 |
$43 |
2014-03-31 |
$44 |
2013-12-31 |
$44 |
2013-09-30 |
$47 |
2013-06-30 |
$45 |
2013-03-31 |
$47 |
2012-12-31 |
$47 |
2012-09-30 |
$51 |
2012-06-30 |
$49 |
2012-03-31 |
$48 |
2011-12-31 |
$50 |
2011-09-30 |
$40 |
2011-06-30 |
$42 |
2011-03-31 |
$57 |
2010-12-31 |
$35 |
2010-09-30 |
$65 |
2010-06-30 |
$62 |
2010-03-31 |
$63 |
2009-12-31 |
$64 |
2009-09-30 |
$62 |
2009-06-30 |
$50 |
2009-03-31 |
$53 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Internet Content |
$0.431B |
$0.556B |
Gravity Corporation is a global total entertainment corporation. It has successfully expanded it business area from developing and servicing online games to multi-contents business.
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