GRAVITY EPS - Earnings per Share 2010-2024 | GRVY
GRAVITY eps - earnings per share from 2010 to 2024. Eps - earnings per share can be defined as a company's net earnings or losses attributable to common shareholders per diluted share base, which includes all convertible securities and debt, options and warrants.
GRAVITY Annual EPS |
2023 |
$15.20 |
2022 |
$8.38 |
2021 |
$8.54 |
2020 |
$7.22 |
2019 |
$4.59 |
2018 |
$8.15 |
2017 |
$1.73 |
2016 |
$0.03 |
2015 |
$-2.09 |
2014 |
$-2.64 |
2013 |
$-2.36 |
2012 |
$-1.80 |
2011 |
$1.84 |
2010 |
$0.52 |
2009 |
$0.88 |
GRAVITY Quarterly EPS |
2024-09-30 |
$2.45 |
2024-06-30 |
$1.31 |
2024-03-31 |
$2.87 |
2023-12-31 |
$3.29 |
2023-09-30 |
$3.09 |
2023-06-30 |
$4.92 |
2023-03-31 |
$3.90 |
2022-12-31 |
$3.02 |
2022-09-30 |
$1.62 |
2022-06-30 |
$1.93 |
2022-03-31 |
$1.81 |
2021-12-31 |
$0.66 |
2021-09-30 |
$3.20 |
2021-06-30 |
$1.88 |
2021-03-31 |
$2.80 |
2020-12-31 |
$1.34 |
2020-09-30 |
$3.10 |
2020-06-30 |
$1.60 |
2020-03-31 |
$1.18 |
2019-12-31 |
$-0.22 |
2019-09-30 |
$1.08 |
2019-06-30 |
$1.40 |
2019-03-31 |
$2.33 |
2018-09-30 |
$0.82 |
2018-06-30 |
$0.86 |
2017-12-31 |
$0.66 |
2017-09-30 |
$0.34 |
2017-06-30 |
$0.45 |
2017-03-31 |
$0.28 |
2016-12-31 |
$0.08 |
2016-09-30 |
$0.37 |
2016-06-30 |
$-0.20 |
2016-03-31 |
$-0.22 |
2015-12-31 |
$-1.10 |
2015-09-30 |
$-0.31 |
2015-06-30 |
$-0.36 |
2015-03-31 |
$-0.33 |
2014-12-31 |
$0.00 |
2014-09-30 |
$-0.40 |
2014-06-30 |
$-0.44 |
2014-03-31 |
$-0.40 |
2013-12-31 |
$-1.68 |
2013-09-30 |
$-0.24 |
2013-06-30 |
$-0.20 |
2013-03-31 |
$0.20 |
2012-12-31 |
$-1.60 |
2012-09-30 |
$-0.20 |
2012-06-30 |
$-0.16 |
2012-03-31 |
$0.16 |
2011-12-31 |
$0.84 |
2011-09-30 |
$0.44 |
2011-06-30 |
$0.24 |
2011-03-31 |
$0.32 |
2010-12-31 |
$0.08 |
2010-09-30 |
$0.32 |
2010-06-30 |
$0.08 |
2010-03-31 |
$0.04 |
2009-12-31 |
$0.00 |
2009-09-30 |
$0.00 |
2009-06-30 |
$0.24 |
2009-03-31 |
$0.00 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Internet Content |
$0.431B |
$0.556B |
Gravity Corporation is a global total entertainment corporation. It has successfully expanded it business area from developing and servicing online games to multi-contents business.
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