Immersion Revenue 2010-2024 | IMMR
Immersion revenue from 2010 to 2024. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
Immersion Annual Revenue (Millions of US $) |
2023 |
$34 |
2022 |
$38 |
2021 |
$35 |
2020 |
$30 |
2019 |
$36 |
2018 |
$111 |
2017 |
$35 |
2016 |
$57 |
2015 |
$63 |
2014 |
$53 |
2013 |
$47 |
2012 |
$32 |
2011 |
$31 |
2010 |
$31 |
2009 |
$28 |
Immersion Quarterly Revenue (Millions of US $) |
2024-06-30 |
$99 |
2024-03-31 |
$44 |
2023-12-31 |
$10 |
2023-09-30 |
$9 |
2023-06-30 |
$7 |
2023-03-31 |
$7 |
2022-12-31 |
$9 |
2022-09-30 |
$14 |
2022-06-30 |
$8 |
2022-03-31 |
$7 |
2021-12-31 |
$10 |
2021-09-30 |
$7 |
2021-06-30 |
$11 |
2021-03-31 |
$7 |
2020-12-31 |
$11 |
2020-09-30 |
$8 |
2020-06-30 |
$6 |
2020-03-31 |
$6 |
2019-12-31 |
$11 |
2019-09-30 |
$11 |
2019-06-30 |
$9 |
2019-03-31 |
$5 |
2018-12-31 |
$11 |
2018-09-30 |
$9 |
2018-06-30 |
$6 |
2018-03-31 |
$85 |
2017-12-31 |
$7 |
2017-09-30 |
$12 |
2017-06-30 |
$7 |
2017-03-31 |
$9 |
2016-12-31 |
$9 |
2016-09-30 |
$26 |
2016-06-30 |
$8 |
2016-03-31 |
$14 |
2015-12-31 |
$17 |
2015-09-30 |
$14 |
2015-06-30 |
$16 |
2015-03-31 |
$16 |
2014-12-31 |
$14 |
2014-09-30 |
$12 |
2014-06-30 |
$12 |
2014-03-31 |
$15 |
2013-12-31 |
$12 |
2013-09-30 |
$11 |
2013-06-30 |
$10 |
2013-03-31 |
$14 |
2012-12-31 |
$9 |
2012-09-30 |
$7 |
2012-06-30 |
$6 |
2012-03-31 |
$10 |
2011-12-31 |
$8 |
2011-09-30 |
$6 |
2011-06-30 |
$7 |
2011-03-31 |
$10 |
2010-12-31 |
$6 |
2010-09-30 |
$7 |
2010-06-30 |
$8 |
2010-03-31 |
$10 |
2009-12-31 |
$7 |
2009-09-30 |
$7 |
2009-06-30 |
$7 |
2009-03-31 |
$8 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.289B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
|