Adobe Common Stock Net 2010-2024 | ADBE
Adobe common stock net from 2010 to 2024. Common stock net can be defined as the value of common equity ownership.
- Adobe common stock net for the quarter ending August 31, 2024 was $M, a NAN% increase year-over-year.
- Adobe common stock net for 2023 was $0B, a NAN% decline from 2022.
- Adobe common stock net for 2022 was $0B, a NAN% decline from 2021.
- Adobe common stock net for 2021 was $0B, a NAN% decline from 2020.
Adobe Annual Common Stock Net (Millions of US $) |
2023 |
$0 |
2022 |
$0 |
2021 |
$0 |
2020 |
$0 |
2019 |
$0 |
2018 |
$0 |
2017 |
$0 |
2016 |
$0 |
2015 |
$0 |
2014 |
$0 |
2013 |
$0 |
2012 |
$0 |
2011 |
$0 |
2010 |
$0 |
2009 |
$0 |
Adobe Quarterly Common Stock Net (Millions of US $) |
2024-08-31 |
|
2024-05-31 |
|
2024-02-29 |
$0 |
2023-11-30 |
|
2023-08-31 |
$0 |
2023-05-31 |
$0 |
2023-02-28 |
$0 |
2022-11-30 |
|
2022-08-31 |
$0 |
2022-05-31 |
$0 |
2022-02-28 |
$0 |
2021-11-30 |
|
2021-08-31 |
$0 |
2021-05-31 |
$0 |
2021-02-28 |
$0 |
2020-11-30 |
|
2020-08-31 |
|
2020-05-31 |
$0 |
2020-02-29 |
$0 |
2019-11-30 |
|
2019-08-31 |
$0 |
2019-05-31 |
$0 |
2019-02-28 |
$0 |
2018-11-30 |
$0 |
2018-08-31 |
$0 |
2018-05-31 |
$0 |
2018-02-28 |
$0 |
2017-11-30 |
$0 |
2017-08-31 |
$0 |
2017-05-31 |
$0 |
2017-02-28 |
$0 |
2016-11-30 |
$0 |
2016-08-31 |
$0 |
2016-05-31 |
$0 |
2016-02-29 |
$0 |
2015-11-30 |
$0 |
2015-08-31 |
$0 |
2015-05-31 |
$0 |
2015-02-28 |
$0 |
2014-11-30 |
$0 |
2014-08-31 |
$0 |
2014-05-31 |
$0 |
2014-02-28 |
$0 |
2013-11-30 |
$0 |
2013-08-31 |
$0 |
2013-05-31 |
$0 |
2013-02-28 |
$0 |
2012-11-30 |
$0 |
2012-08-31 |
$0 |
2012-05-31 |
$0 |
2012-02-29 |
$0 |
2011-11-30 |
$0 |
2011-08-31 |
$0 |
2011-05-31 |
$0 |
2011-02-28 |
$0 |
2010-11-30 |
$0 |
2010-08-31 |
$0 |
2010-05-31 |
$0 |
2010-02-28 |
$0 |
2009-11-30 |
$0 |
2009-08-31 |
$0 |
2009-05-31 |
$0 |
2009-02-28 |
$0 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer Software |
$219.928B |
$19.409B |
Adobe Inc. is one of the largest software companies in the world. Adobe picks up licensing fees from customers, which form the bulk of its revenue. The company also offers technical support and education, which account for the balance. The company operates through three segments. The Digital Media solutions segment enables small businesses and enterprises to create highly compelling content, deliver it across diverse media through smartphones, tablets, e-readers, and other devices, and then optimize it through systematic targeting and measurement. Within Digital Media, the two major components of revenue are the Creative family of products and Document Services products. The target customers are traditional content creators, web application developers, digital media professionals and user interface designers/developers, writers, videographers and photographers.
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