Blue Hat Interactive Entertainment Technology Cost of Goods Sold 2018-2023 | BHAT

Blue Hat Interactive Entertainment Technology cost of goods sold from 2018 to 2023. Cost of goods sold can be defined as the difference between beginning and ending inventories for tangible products resulting in an expense that reflects production and sales costs.
Blue Hat Interactive Entertainment Technology Annual Cost of Goods Sold
(Millions of US $)
2023 $73
2022 $1
2021 $9
2020 $11
2019 $8
2018 $6
2017 $5
Blue Hat Interactive Entertainment Technology Quarterly Cost of Goods Sold
(Millions of US $)
2023-06-30
2022-06-30 $1
2021-12-31 $-7
2021-09-30 $8
2021-06-30 $2
2021-03-31 $6
2020-12-31 $9
2020-09-30 $1
2020-06-30 $1
2020-03-31 $1
2019-06-30 $1
2018-12-31
2018-06-30 $1
2017-12-31
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $0.005B $0.074B
Blue Hat Interactive Entertainment Technology is a producer, developer and operator of augmented reality interactive entertainment games and toys primarily in China. It offers AR interactive product which includes AR Racer, AR Need a Spanking, AR 3D Magic Box and AR Picture Book. Blue Hat Interactive Entertainment Technology is based in Xiamen, China.
Stock Name Country Market Cap PE Ratio
Take-Two Interactive Software (TTWO) United States $26.876B 210.04
Hasbro (HAS) United States $9.920B 18.48
Mattel (MAT) United States $6.601B 12.86
JAKKS Pacific (JAKK) United States $0.285B 10.46