Take-Two Interactive Software Cost of Goods Sold 2010-2024 | TTWO
Take-Two Interactive Software annual/quarterly cost of goods sold history and growth rate from 2010 to 2024. Cost of goods sold can be defined as the difference between beginning and ending inventories for tangible products resulting in an expense that reflects production and sales costs.
- Take-Two Interactive Software cost of goods sold for the quarter ending September 30, 2024 was $0.625B, a 29.26% decline year-over-year.
- Take-Two Interactive Software cost of goods sold for the twelve months ending September 30, 2024 was $2.811B, a 17.43% decline year-over-year.
- Take-Two Interactive Software annual cost of goods sold for 2024 was $3.108B, a 1.41% increase from 2023.
- Take-Two Interactive Software annual cost of goods sold for 2023 was $3.065B, a 99.6% increase from 2022.
- Take-Two Interactive Software annual cost of goods sold for 2022 was $1.535B, a 0.02% increase from 2021.
Take-Two Interactive Software Annual Cost of Goods Sold (Millions of US $) |
2024 |
$3,108 |
2023 |
$3,065 |
2022 |
$1,535 |
2021 |
$1,535 |
2020 |
$1,542 |
2019 |
$1,524 |
2018 |
$898 |
2017 |
$1,023 |
2016 |
$814 |
2015 |
$795 |
2014 |
$1,414 |
2013 |
$716 |
2012 |
$529 |
2011 |
$689 |
2010 |
$495 |
2009 |
$468 |
Take-Two Interactive Software Quarterly Cost of Goods Sold (Millions of US $) |
2024-09-30 |
$625 |
2024-06-30 |
$567 |
2024-03-31 |
$930 |
2023-12-31 |
$688 |
2023-09-30 |
$884 |
2023-06-30 |
$606 |
2023-03-31 |
$1,223 |
2022-12-31 |
$692 |
2022-09-30 |
$714 |
2022-06-30 |
$436 |
2022-03-31 |
$399 |
2021-12-31 |
$350 |
2021-09-30 |
$457 |
2021-06-30 |
$330 |
2021-03-31 |
$280 |
2020-12-31 |
$346 |
2020-09-30 |
$433 |
2020-06-30 |
$477 |
2020-03-31 |
$396 |
2019-12-31 |
$437 |
2019-09-30 |
$468 |
2019-06-30 |
$241 |
2019-03-31 |
$259 |
2018-12-31 |
$898 |
2018-09-30 |
$235 |
2018-06-30 |
$131 |
2018-03-31 |
$189 |
2017-12-31 |
$268 |
2017-09-30 |
$247 |
2017-06-30 |
$195 |
2017-03-31 |
$315 |
2016-12-31 |
$311 |
2016-09-30 |
$206 |
2016-06-30 |
$191 |
2016-03-31 |
$209 |
2015-12-31 |
$258 |
2015-09-30 |
$144 |
2015-06-30 |
$203 |
2015-03-31 |
$411 |
2014-12-31 |
$278 |
2014-09-30 |
$52 |
2014-06-30 |
$54 |
2014-03-31 |
$108 |
2013-12-31 |
$1,120 |
2013-09-30 |
$92 |
2013-06-30 |
$94 |
2013-03-31 |
$154 |
2012-12-31 |
$216 |
2012-09-30 |
$158 |
2012-06-30 |
$187 |
2012-03-31 |
$116 |
2011-12-31 |
$126 |
2011-09-30 |
$75 |
2011-06-30 |
$211 |
2011-03-31 |
$104 |
2010-12-31 |
$189 |
2010-09-30 |
$137 |
2010-07-31 |
$240 |
2010-06-30 |
$244 |
2010-04-30 |
$157 |
2010-03-31 |
$114 |
2010-01-31 |
$100 |
2009-12-31 |
$204 |
2009-10-31 |
|
2009-07-31 |
$77 |
2009-04-30 |
$110 |
2009-01-31 |
$103 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$32.769B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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