Take-Two Interactive Software Revenue 2010-2024 | TTWO
Take-Two Interactive Software annual/quarterly revenue history and growth rate from 2010 to 2024. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
- Take-Two Interactive Software revenue for the quarter ending September 30, 2024 was $1.353B, a 4.15% increase year-over-year.
- Take-Two Interactive Software revenue for the twelve months ending September 30, 2024 was $5.457B, a 0.35% increase year-over-year.
- Take-Two Interactive Software annual revenue for 2024 was $5.35B, a 0.01% decline from 2023.
- Take-Two Interactive Software annual revenue for 2023 was $5.35B, a 52.64% increase from 2022.
- Take-Two Interactive Software annual revenue for 2022 was $3.505B, a 3.91% increase from 2021.
Take-Two Interactive Software Annual Revenue (Millions of US $) |
2024 |
$5,350 |
2023 |
$5,350 |
2022 |
$3,505 |
2021 |
$3,373 |
2020 |
$3,089 |
2019 |
$2,668 |
2018 |
$1,793 |
2017 |
$1,780 |
2016 |
$1,414 |
2015 |
$1,083 |
2014 |
$2,351 |
2013 |
$1,214 |
2012 |
$826 |
2011 |
$1,137 |
2010 |
$763 |
2009 |
$701 |
Take-Two Interactive Software Quarterly Revenue (Millions of US $) |
2024-09-30 |
$1,353 |
2024-06-30 |
$1,338 |
2024-03-31 |
$1,399 |
2023-12-31 |
$1,366 |
2023-09-30 |
$1,299 |
2023-06-30 |
$1,285 |
2023-03-31 |
$1,446 |
2022-12-31 |
$1,408 |
2022-09-30 |
$1,394 |
2022-06-30 |
$1,102 |
2022-03-31 |
$930 |
2021-12-31 |
$903 |
2021-09-30 |
$858 |
2021-06-30 |
$813 |
2021-03-31 |
$839 |
2020-12-31 |
$861 |
2020-09-30 |
$841 |
2020-06-30 |
$831 |
2020-03-31 |
$761 |
2019-12-31 |
$930 |
2019-09-30 |
$858 |
2019-06-30 |
$540 |
2019-03-31 |
$539 |
2018-12-31 |
$1,249 |
2018-09-30 |
$493 |
2018-06-30 |
$388 |
2018-03-31 |
$450 |
2017-12-31 |
$481 |
2017-09-30 |
$444 |
2017-06-30 |
$418 |
2017-03-31 |
$572 |
2016-12-31 |
$476 |
2016-09-30 |
$420 |
2016-06-30 |
$312 |
2016-03-31 |
$377 |
2015-12-31 |
$414 |
2015-09-30 |
$347 |
2015-06-30 |
$275 |
2015-03-31 |
$300 |
2014-12-31 |
$531 |
2014-09-30 |
$126 |
2014-06-30 |
$125 |
2014-03-31 |
$195 |
2013-12-31 |
$1,864 |
2013-09-30 |
$149 |
2013-06-30 |
$143 |
2013-03-31 |
$299 |
2012-12-31 |
$416 |
2012-09-30 |
$273 |
2012-06-30 |
$226 |
2012-03-31 |
$148 |
2011-12-31 |
$236 |
2011-09-30 |
$107 |
2011-06-30 |
$334 |
2011-03-31 |
$181 |
2010-12-31 |
$334 |
2010-09-30 |
$245 |
2010-07-31 |
$354 |
2010-06-30 |
$375 |
2010-04-30 |
$268 |
2010-03-31 |
$144 |
2010-01-31 |
$163 |
2009-12-31 |
$360 |
2009-10-31 |
|
2009-07-31 |
$95 |
2009-04-30 |
$174 |
2009-01-31 |
$149 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$31.855B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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