Take-Two Interactive Software Current Ratio 2010-2024 | TTWO

Current and historical current ratio for Take-Two Interactive Software (TTWO) from 2010 to 2024. Current ratio can be defined as a liquidity ratio that measures a company's ability to pay short-term obligations. Take-Two Interactive Software current ratio for the three months ending June 30, 2024 was 0.90.
Take-Two Interactive Software Current Ratio Historical Data
Date Current Assets Current Liabilities Current Ratio
2024-06-30 $2.56B $2.85B 0.90
2024-03-31 $2.26B $2.41B 0.94
2023-12-31 $2.22B $2.69B 0.82
2023-09-30 $2.54B $3.00B 0.85
2023-06-30 $2.26B $2.74B 0.82
2023-03-31 $2.51B $3.85B 0.65
2022-12-31 $2.61B $3.01B 0.87
2022-09-30 $3.25B $3.47B 0.94
2022-06-30 $3.04B $3.29B 0.92
2022-03-31 $3.87B $2.11B 1.84
2021-12-31 $3.71B $2.07B 1.79
2021-09-30 $4.24B $2.57B 1.65
2021-06-30 $4.01B $2.17B 1.85
2021-03-31 $4.22B $2.24B 1.89
2020-12-31 $4.16B $2.34B 1.78
2020-09-30 $3.93B $2.33B 1.69
2020-06-30 $3.69B $2.15B 1.72
2020-03-31 $3.49B $2.04B 1.71
2019-12-31 $3.44B $2.10B 1.64
2019-09-30 $3.39B $2.29B 1.48
2019-06-30 $2.82B $1.94B 1.45
2019-03-31 $2.83B $1.95B 1.45
2018-12-31 $2.98B $2.10B 1.42
2018-09-30 $2.19B $1.49B 1.47
2018-06-30 $2.07B $1.39B 1.49
2018-03-31 $2.41B $1.73B 1.40
2017-12-31 $2.45B $2.07B 1.18
2017-09-30 $2.46B $1.85B 1.33
2017-06-30 $2.11B $1.47B 1.44
2017-03-31 $2.20B $1.69B 1.30
2016-12-31 $2.45B $1.86B 1.32
2016-09-30 $2.37B $1.72B 1.38
2016-06-30 $1.98B $1.26B 1.57
2016-03-31 $2.05B $1.22B 1.68
2015-12-31 $2.11B $1.46B 1.45
2015-09-30 $1.97B $1.21B 1.62
2015-06-30 $1.91B $1.11B 1.73
2015-03-31 $1.78B $0.97B 1.84
2014-12-31 $1.81B $0.71B 2.55
2014-09-30 $1.27B $0.38B 3.34
2014-06-30 $1.23B $0.29B 4.33
2014-03-31 $1.40B $0.48B 2.95
2013-12-31 $1.55B $0.69B 2.23
2013-09-30 $2.25B $1.74B 1.30
2013-06-30 $1.02B $0.42B 2.45
2013-03-31 $0.87B $0.34B 2.57
2012-12-31 $0.82B $0.28B 2.91
2012-09-30 $0.80B $0.34B 2.37
2012-06-30 $0.72B $0.26B 2.80
2012-03-31 $0.74B $0.22B 3.40
2011-12-31 $0.75B $0.17B 4.45
2011-09-30 $0.55B $0.24B 2.32
2011-06-30 $0.65B $0.26B 2.48
2011-03-31 $0.57B $0.23B 2.45
2010-12-31 $0.62B $0.23B 2.68
2010-09-30 $0.00B 0.00
2010-07-31 $0.56B $0.28B 1.98
2010-06-30 $0.00B 0.00
2010-04-30 $0.52B $0.22B 2.34
2010-03-31 $0.43B $0.21B 2.03
2010-01-31 $0.52B $0.27B 1.91
2009-12-31 $0.00B 0.00
2009-10-31 $0.00B 0.00
2009-07-31 $0.50B $0.23B 2.20
2009-04-30 $0.52B $0.21B 2.43
2009-01-31 $0.55B $0.24B 2.23
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $28.708B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Hasbro (HAS) United States $9.182B 16.71
Mattel (MAT) United States $6.708B 12.68
JAKKS Pacific (JAKK) United States $0.329B 11.88
Blue Hat Interactive Entertainment Technology (BHAT) China $0.004B 0.00