Take-Two Interactive Software Current Ratio 2010-2024 | TTWO
Current and historical current ratio for Take-Two Interactive Software (TTWO) from 2010 to 2024. Current ratio can be defined as a liquidity ratio that measures a company's ability to pay short-term obligations. Take-Two Interactive Software current ratio for the three months ending June 30, 2024 was 0.90.
Take-Two Interactive Software Current Ratio Historical Data |
Date |
Current Assets |
Current Liabilities |
Current Ratio |
2024-06-30 |
$2.56B |
$2.85B |
0.90 |
2024-03-31 |
$2.26B |
$2.41B |
0.94 |
2023-12-31 |
$2.22B |
$2.69B |
0.82 |
2023-09-30 |
$2.54B |
$3.00B |
0.85 |
2023-06-30 |
$2.26B |
$2.74B |
0.82 |
2023-03-31 |
$2.51B |
$3.85B |
0.65 |
2022-12-31 |
$2.61B |
$3.01B |
0.87 |
2022-09-30 |
$3.25B |
$3.47B |
0.94 |
2022-06-30 |
$3.04B |
$3.29B |
0.92 |
2022-03-31 |
$3.87B |
$2.11B |
1.84 |
2021-12-31 |
$3.71B |
$2.07B |
1.79 |
2021-09-30 |
$4.24B |
$2.57B |
1.65 |
2021-06-30 |
$4.01B |
$2.17B |
1.85 |
2021-03-31 |
$4.22B |
$2.24B |
1.89 |
2020-12-31 |
$4.16B |
$2.34B |
1.78 |
2020-09-30 |
$3.93B |
$2.33B |
1.69 |
2020-06-30 |
$3.69B |
$2.15B |
1.72 |
2020-03-31 |
$3.49B |
$2.04B |
1.71 |
2019-12-31 |
$3.44B |
$2.10B |
1.64 |
2019-09-30 |
$3.39B |
$2.29B |
1.48 |
2019-06-30 |
$2.82B |
$1.94B |
1.45 |
2019-03-31 |
$2.83B |
$1.95B |
1.45 |
2018-12-31 |
$2.98B |
$2.10B |
1.42 |
2018-09-30 |
$2.19B |
$1.49B |
1.47 |
2018-06-30 |
$2.07B |
$1.39B |
1.49 |
2018-03-31 |
$2.41B |
$1.73B |
1.40 |
2017-12-31 |
$2.45B |
$2.07B |
1.18 |
2017-09-30 |
$2.46B |
$1.85B |
1.33 |
2017-06-30 |
$2.11B |
$1.47B |
1.44 |
2017-03-31 |
$2.20B |
$1.69B |
1.30 |
2016-12-31 |
$2.45B |
$1.86B |
1.32 |
2016-09-30 |
$2.37B |
$1.72B |
1.38 |
2016-06-30 |
$1.98B |
$1.26B |
1.57 |
2016-03-31 |
$2.05B |
$1.22B |
1.68 |
2015-12-31 |
$2.11B |
$1.46B |
1.45 |
2015-09-30 |
$1.97B |
$1.21B |
1.62 |
2015-06-30 |
$1.91B |
$1.11B |
1.73 |
2015-03-31 |
$1.78B |
$0.97B |
1.84 |
2014-12-31 |
$1.81B |
$0.71B |
2.55 |
2014-09-30 |
$1.27B |
$0.38B |
3.34 |
2014-06-30 |
$1.23B |
$0.29B |
4.33 |
2014-03-31 |
$1.40B |
$0.48B |
2.95 |
2013-12-31 |
$1.55B |
$0.69B |
2.23 |
2013-09-30 |
$2.25B |
$1.74B |
1.30 |
2013-06-30 |
$1.02B |
$0.42B |
2.45 |
2013-03-31 |
$0.87B |
$0.34B |
2.57 |
2012-12-31 |
$0.82B |
$0.28B |
2.91 |
2012-09-30 |
$0.80B |
$0.34B |
2.37 |
2012-06-30 |
$0.72B |
$0.26B |
2.80 |
2012-03-31 |
$0.74B |
$0.22B |
3.40 |
2011-12-31 |
$0.75B |
$0.17B |
4.45 |
2011-09-30 |
$0.55B |
$0.24B |
2.32 |
2011-06-30 |
$0.65B |
$0.26B |
2.48 |
2011-03-31 |
$0.57B |
$0.23B |
2.45 |
2010-12-31 |
$0.62B |
$0.23B |
2.68 |
2010-09-30 |
$0.00B |
|
0.00 |
2010-07-31 |
$0.56B |
$0.28B |
1.98 |
2010-06-30 |
$0.00B |
|
0.00 |
2010-04-30 |
$0.52B |
$0.22B |
2.34 |
2010-03-31 |
$0.43B |
$0.21B |
2.03 |
2010-01-31 |
$0.52B |
$0.27B |
1.91 |
2009-12-31 |
$0.00B |
|
0.00 |
2009-10-31 |
$0.00B |
|
0.00 |
2009-07-31 |
$0.50B |
$0.23B |
2.20 |
2009-04-30 |
$0.52B |
$0.21B |
2.43 |
2009-01-31 |
$0.55B |
$0.24B |
2.23 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$28.708B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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