Electronic Arts Current Ratio 2010-2024 | EA
Current and historical current ratio for Electronic Arts (EA) from 2010 to 2024. Current ratio can be defined as a liquidity ratio that measures a company's ability to pay short-term obligations. Electronic Arts current ratio for the three months ending September 30, 2024 was 1.43.
Electronic Arts Current Ratio Historical Data |
Date |
Current Assets |
Current Liabilities |
Current Ratio |
2024-09-30 |
$3.97B |
$2.79B |
1.43 |
2024-06-30 |
$3.59B |
$2.47B |
1.45 |
2024-03-31 |
$4.25B |
$3.09B |
1.37 |
2023-12-31 |
$4.35B |
$3.28B |
1.33 |
2023-09-30 |
$3.84B |
$2.79B |
1.38 |
2023-06-30 |
$3.57B |
$2.80B |
1.28 |
2023-03-31 |
$3.97B |
$3.29B |
1.21 |
2022-12-31 |
$3.84B |
$3.11B |
1.23 |
2022-09-30 |
$3.44B |
$2.56B |
1.34 |
2022-06-30 |
$3.52B |
$2.83B |
1.24 |
2022-03-31 |
$4.15B |
$3.51B |
1.18 |
2021-12-31 |
$4.36B |
$3.63B |
1.20 |
2021-09-30 |
$3.39B |
$2.58B |
1.32 |
2021-06-30 |
$4.68B |
$2.47B |
1.89 |
2021-03-31 |
$7.21B |
$2.96B |
2.43 |
2020-12-31 |
$7.72B |
$3.49B |
2.21 |
2020-09-30 |
$6.83B |
$2.49B |
2.75 |
2020-06-30 |
$6.69B |
$2.57B |
2.61 |
2020-03-31 |
$6.52B |
$2.66B |
2.45 |
2019-12-31 |
$6.63B |
$2.34B |
2.84 |
2019-09-30 |
$6.04B |
$1.82B |
3.32 |
2019-06-30 |
$5.80B |
$1.65B |
3.52 |
2019-03-31 |
$6.38B |
$2.27B |
2.82 |
2018-12-31 |
$6.25B |
$2.09B |
2.99 |
2018-09-30 |
$5.80B |
$1.65B |
3.52 |
2018-06-30 |
$5.62B |
$1.46B |
3.84 |
2018-03-31 |
$6.00B |
$2.49B |
2.41 |
2017-12-31 |
$5.97B |
$3.11B |
1.92 |
2017-09-30 |
$5.42B |
$2.27B |
2.38 |
2017-06-30 |
$4.90B |
$1.63B |
3.01 |
2017-03-31 |
$5.20B |
$2.42B |
2.15 |
2016-12-31 |
$5.10B |
$2.94B |
1.74 |
2016-09-30 |
$4.26B |
$2.05B |
2.08 |
2016-06-30 |
$3.97B |
$1.65B |
2.41 |
2016-03-31 |
$4.35B |
$2.42B |
1.80 |
2015-12-31 |
$4.15B |
$3.15B |
1.32 |
2015-09-30 |
$3.65B |
$2.53B |
1.44 |
2015-06-30 |
$3.33B |
$2.03B |
1.64 |
2015-03-31 |
$3.72B |
$2.75B |
1.35 |
2014-12-31 |
$3.75B |
$3.07B |
1.22 |
2014-09-30 |
$3.53B |
$2.39B |
1.48 |
2014-06-30 |
$2.93B |
$1.79B |
1.64 |
2014-03-31 |
$3.14B |
$2.39B |
1.31 |
2013-12-31 |
$2.92B |
$2.66B |
1.10 |
2013-09-30 |
$2.34B |
$1.85B |
1.26 |
2013-06-30 |
$1.88B |
$1.23B |
1.54 |
2013-03-31 |
$2.33B |
$1.92B |
1.21 |
2012-12-31 |
$2.23B |
$2.15B |
1.04 |
2012-09-30 |
$2.33B |
$2.05B |
1.14 |
2012-06-30 |
$1.95B |
$1.34B |
1.46 |
2012-03-31 |
$2.61B |
$2.12B |
1.23 |
2011-12-31 |
$2.81B |
$2.40B |
1.17 |
2011-09-30 |
$2.57B |
$1.85B |
1.39 |
2011-06-30 |
$2.35B |
$1.23B |
1.92 |
2011-03-31 |
$3.03B |
$2.00B |
1.52 |
2010-12-31 |
$2.71B |
$2.01B |
1.35 |
2010-09-30 |
$2.49B |
$1.57B |
1.59 |
2010-06-30 |
$2.23B |
$1.17B |
1.91 |
2010-03-31 |
$2.59B |
$1.57B |
1.64 |
2009-12-31 |
$2.78B |
$1.87B |
1.49 |
2009-09-30 |
$3.23B |
$1.91B |
1.69 |
2009-06-30 |
$3.18B |
$1.26B |
2.52 |
2009-03-31 |
$3.12B |
$1.14B |
2.75 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$43.713B |
$7.562B |
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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