Electronic Arts Return on Tangible Equity 2010-2024 | EA
Current and historical return on tangible equity values for Electronic Arts (EA) over the last 10 years. Return on tangible equity can be defined as the amount of net income returned as a percentage of shareholders equity, after subtracting intangible assets, goodwill and preferred equity.
Electronic Arts Return On Tangible Equity Historical Data |
Date |
TTM Net Income |
Tangible Equity |
Return on Tangible Equity |
2024-09-30 |
$1.05B |
$1.68B |
62.33% |
2024-06-30 |
$1.15B |
$1.65B |
68.81% |
2024-03-31 |
$1.27B |
$1.73B |
79.33% |
2023-12-31 |
$1.08B |
$1.65B |
72.17% |
2023-09-30 |
$0.99B |
$1.66B |
68.89% |
2023-06-30 |
$0.89B |
$1.38B |
62.46% |
2023-03-31 |
$0.80B |
$1.30B |
56.19% |
2022-12-31 |
$1.04B |
$1.44B |
73.04% |
2022-09-30 |
$0.90B |
$1.61B |
66.37% |
2022-06-30 |
$0.90B |
$1.37B |
69.80% |
2022-03-31 |
$0.79B |
$1.28B |
49.84% |
2021-12-31 |
$0.64B |
$1.18B |
26.34% |
2021-09-30 |
$0.79B |
$1.32B |
21.55% |
2021-06-30 |
$0.68B |
$2.56B |
13.94% |
2021-03-31 |
$0.84B |
$4.66B |
14.76% |
2020-12-31 |
$1.18B |
$6.03B |
20.03% |
2020-09-30 |
$1.31B |
$6.14B |
23.06% |
2020-06-30 |
$1.98B |
$5.85B |
36.31% |
2020-03-31 |
$3.04B |
$5.52B |
59.25% |
2019-12-31 |
$2.83B |
$5.28B |
61.71% |
2019-09-30 |
$2.75B |
$5.20B |
66.89% |
2019-06-30 |
$2.15B |
$4.51B |
59.03% |
2019-03-31 |
$1.02B |
$3.35B |
30.64% |
2018-12-31 |
$1.42B |
$3.36B |
45.02% |
2018-09-30 |
$0.97B |
$3.32B |
34.13% |
2018-06-30 |
$0.69B |
$3.27B |
25.85% |
2018-03-31 |
$1.04B |
$2.64B |
40.86% |
2017-12-31 |
$1.00B |
$2.13B |
40.43% |
2017-09-30 |
$1.19B |
$2.67B |
49.33% |
2017-06-30 |
$1.17B |
$2.77B |
53.09% |
2017-03-31 |
$0.97B |
$2.35B |
48.24% |
2016-12-31 |
$1.30B |
$1.84B |
71.21% |
2016-09-30 |
$1.26B |
$1.87B |
75.00% |
2016-06-30 |
$1.15B |
$1.97B |
74.68% |
2016-03-31 |
$1.16B |
$1.63B |
80.56% |
2015-12-31 |
$0.65B |
$1.23B |
48.99% |
2015-09-30 |
$0.84B |
$1.35B |
68.05% |
2015-06-30 |
$0.98B |
$1.53B |
89.62% |
2015-03-31 |
$0.88B |
$1.21B |
94.98% |
2014-12-31 |
$0.85B |
$0.84B |
113.12% |
2014-09-30 |
$0.40B |
$0.80B |
71.02% |
2014-06-30 |
$0.12B |
$0.83B |
27.25% |
2014-03-31 |
$0.01B |
$0.52B |
2.15% |
2013-12-31 |
$-0.04B |
$0.08B |
-11.46% |
2013-09-30 |
$0.23B |
$0.34B |
82.32% |
2013-06-30 |
$0.12B |
$0.54B |
55.61% |
2013-03-31 |
$0.10B |
$0.29B |
48.45% |
2012-12-31 |
$0.18B |
$-0.07B |
78.92% |
2012-09-30 |
$0.02B |
$0.10B |
5.43% |
2012-06-30 |
$0.06B |
$0.49B |
15.65% |
2012-03-31 |
$0.08B |
$0.37B |
12.53% |
2011-12-31 |
$-0.17B |
$0.15B |
-20.56% |
2011-09-30 |
$-0.29B |
$0.42B |
-26.92% |
2011-06-30 |
$-0.15B |
$1.48B |
-11.48% |
2011-03-31 |
$-0.28B |
$1.31B |
-21.01% |
2010-12-31 |
$-0.40B |
$1.09B |
-29.54% |
2010-09-30 |
$-0.16B |
$1.38B |
-11.27% |
2010-06-30 |
$-0.35B |
$1.48B |
-23.76% |
2010-03-31 |
$-0.68B |
$1.43B |
-42.69% |
2009-12-31 |
$-0.75B |
$1.29B |
-42.70% |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$43.713B |
$7.562B |
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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