Electronic Arts Cost of Goods Sold 2010-2024 | EA
Electronic Arts annual/quarterly cost of goods sold history and growth rate from 2010 to 2024. Cost of goods sold can be defined as the difference between beginning and ending inventories for tangible products resulting in an expense that reflects production and sales costs.
- Electronic Arts cost of goods sold for the quarter ending September 30, 2024 was $0.456B, a 0% increase year-over-year.
- Electronic Arts cost of goods sold for the twelve months ending September 30, 2024 was $1.605B, a 12.77% decline year-over-year.
- Electronic Arts annual cost of goods sold for 2024 was $1.71B, a 4.58% decline from 2023.
- Electronic Arts annual cost of goods sold for 2023 was $1.792B, a 3.6% decline from 2022.
- Electronic Arts annual cost of goods sold for 2022 was $1.859B, a 24.43% increase from 2021.
Electronic Arts Annual Cost of Goods Sold (Millions of US $) |
2024 |
$1,710 |
2023 |
$1,792 |
2022 |
$1,859 |
2021 |
$1,494 |
2020 |
$1,369 |
2019 |
$1,322 |
2018 |
$1,277 |
2017 |
$1,298 |
2016 |
$1,354 |
2015 |
$1,429 |
2014 |
$1,347 |
2013 |
$1,388 |
2012 |
$1,598 |
2011 |
$1,499 |
2010 |
$1,866 |
2009 |
$2,127 |
Electronic Arts Quarterly Cost of Goods Sold (Millions of US $) |
2024-09-30 |
$456 |
2024-06-30 |
$263 |
2024-03-31 |
$357 |
2023-12-31 |
$529 |
2023-09-30 |
$456 |
2023-06-30 |
$368 |
2023-03-31 |
$448 |
2022-12-31 |
$568 |
2022-09-30 |
$462 |
2022-06-30 |
$314 |
2022-03-31 |
$419 |
2021-12-31 |
$631 |
2021-09-30 |
$494 |
2021-06-30 |
$315 |
2021-03-31 |
$319 |
2020-12-31 |
$601 |
2020-09-30 |
$286 |
2020-06-30 |
$288 |
2020-03-31 |
$269 |
2019-12-31 |
$508 |
2019-09-30 |
$405 |
2019-06-30 |
$187 |
2019-03-31 |
$276 |
2018-12-31 |
$413 |
2018-09-30 |
$418 |
2018-06-30 |
$215 |
2018-03-31 |
$233 |
2017-12-31 |
$501 |
2017-09-30 |
$389 |
2017-06-30 |
$154 |
2017-03-31 |
$202 |
2016-12-31 |
$516 |
2016-09-30 |
$401 |
2016-06-30 |
$179 |
2016-03-31 |
$226 |
2015-12-31 |
$546 |
2015-09-30 |
$409 |
2015-06-30 |
$173 |
2015-03-31 |
$234 |
2014-12-31 |
$401 |
2014-09-30 |
$427 |
2014-06-30 |
$367 |
2014-03-31 |
$223 |
2013-12-31 |
$517 |
2013-09-30 |
$413 |
2013-06-30 |
$194 |
2013-03-31 |
$309 |
2012-12-31 |
$429 |
2012-09-30 |
$445 |
2012-06-30 |
$205 |
2012-03-31 |
$374 |
2011-12-31 |
$552 |
2011-09-30 |
$432 |
2011-06-30 |
$240 |
2011-03-31 |
$328 |
2010-12-31 |
$586 |
2010-09-30 |
$363 |
2010-06-30 |
$222 |
2010-03-31 |
$298 |
2009-12-31 |
$654 |
2009-09-30 |
$593 |
2009-06-30 |
$321 |
2009-03-31 |
$349 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$39.963B |
$7.562B |
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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