Creative Technology Cash on Hand 2010-2020 | CREAF
Creative Technology cash on hand from 2010 to 2020. Cash on hand can be defined as cash deposits at financial institutions that can immediately be withdrawn at any time, and investments maturing in one year or less that are highly liquid and therefore regarded as cash equivalents and reported with or near cash line items.
Creative Technology Annual Cash on Hand (Millions of US $) |
2021 |
$86 |
2020 |
$97 |
2019 |
$108 |
2018 |
$115 |
2017 |
$75 |
2016 |
$95 |
2015 |
$100 |
2014 |
$125 |
2013 |
$164 |
2012 |
$131 |
2011 |
$163 |
2010 |
$214 |
2009 |
$251 |
Creative Technology Quarterly Cash on Hand (Millions of US $) |
2020-06-30 |
|
2019-12-31 |
$101 |
2019-09-30 |
$101 |
2019-06-30 |
$108 |
2019-03-31 |
$109 |
2018-12-31 |
$103 |
2018-09-30 |
$108 |
2018-06-30 |
$115 |
2018-03-31 |
$115 |
2017-12-31 |
$118 |
2017-09-30 |
$93 |
2017-06-30 |
$75 |
2017-03-31 |
$75 |
2016-12-31 |
$80 |
2016-09-30 |
$87 |
2016-06-30 |
$95 |
2016-03-31 |
$97 |
2015-12-31 |
$90 |
2015-09-30 |
$79 |
2015-06-30 |
$100 |
2015-03-31 |
$93 |
2014-12-31 |
$103 |
2014-09-30 |
$113 |
2014-06-30 |
$125 |
2014-03-31 |
$132 |
2013-12-31 |
$142 |
2013-09-30 |
$153 |
2013-06-30 |
$164 |
2013-03-31 |
$166 |
2012-12-31 |
$170 |
2012-09-30 |
$130 |
2012-06-30 |
$131 |
2012-03-31 |
$136 |
2011-12-31 |
$136 |
2011-09-30 |
$146 |
2011-06-30 |
$163 |
2011-03-31 |
$177 |
2010-12-31 |
$190 |
2010-09-30 |
$201 |
2010-06-30 |
$214 |
2010-03-31 |
$231 |
2009-12-31 |
$243 |
2009-09-30 |
$253 |
2009-06-30 |
$251 |
2009-03-31 |
$263 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.000B |
$0.000B |
Creative Technology Ltd. is a worldwide leader in digital entertainment products. Famous for its Sound Blaster audio cards and for launching the multimedia revolution, Creative is now driving digital entertainment on the PC platform with products like its highly acclaimed ZEN portable audio and media players. Creative's innovative hardware, proprietary technology, applications and services leverage the Internet, enabling consumers to experience high-quality digital entertainment anytime, anywhere.
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