Immersion Cash on Hand 2010-2024 | IMMR
Immersion cash on hand from 2010 to 2024. Cash on hand can be defined as cash deposits at financial institutions that can immediately be withdrawn at any time, and investments maturing in one year or less that are highly liquid and therefore regarded as cash equivalents and reported with or near cash line items.
Immersion Annual Cash on Hand (Millions of US $) |
2023 |
$160 |
2022 |
$150 |
2021 |
$138 |
2020 |
$60 |
2019 |
$89 |
2018 |
$125 |
2017 |
$47 |
2016 |
$90 |
2015 |
$65 |
2014 |
$57 |
2013 |
$71 |
2012 |
$44 |
2011 |
$56 |
2010 |
$61 |
2009 |
$64 |
Immersion Quarterly Cash on Hand (Millions of US $) |
2024-06-30 |
$133 |
2024-03-31 |
$179 |
2023-12-31 |
$160 |
2023-09-30 |
$151 |
2023-06-30 |
$158 |
2023-03-31 |
$148 |
2022-12-31 |
$150 |
2022-09-30 |
$134 |
2022-06-30 |
$137 |
2022-03-31 |
$146 |
2021-12-31 |
$138 |
2021-09-30 |
$91 |
2021-06-30 |
$107 |
2021-03-31 |
$103 |
2020-12-31 |
$60 |
2020-09-30 |
$56 |
2020-06-30 |
$54 |
2020-03-31 |
$76 |
2019-12-31 |
$89 |
2019-09-30 |
$96 |
2019-06-30 |
$102 |
2019-03-31 |
$118 |
2018-12-31 |
$125 |
2018-09-30 |
$130 |
2018-06-30 |
$137 |
2018-03-31 |
$139 |
2017-12-31 |
$47 |
2017-09-30 |
$48 |
2017-06-30 |
$62 |
2017-03-31 |
$76 |
2016-12-31 |
$90 |
2016-09-30 |
$95 |
2016-06-30 |
$56 |
2016-03-31 |
$61 |
2015-12-31 |
$65 |
2015-09-30 |
$67 |
2015-06-30 |
$72 |
2015-03-31 |
$78 |
2014-12-31 |
$57 |
2014-09-30 |
$63 |
2014-06-30 |
$74 |
2014-03-31 |
$81 |
2013-12-31 |
$71 |
2013-09-30 |
$65 |
2013-06-30 |
$64 |
2013-03-31 |
$64 |
2012-12-31 |
$44 |
2012-09-30 |
$48 |
2012-06-30 |
$52 |
2012-03-31 |
$58 |
2011-12-31 |
$56 |
2011-09-30 |
$63 |
2011-06-30 |
$65 |
2011-03-31 |
$65 |
2010-12-31 |
$61 |
2010-09-30 |
$62 |
2010-06-30 |
$64 |
2010-03-31 |
$65 |
2009-12-31 |
$64 |
2009-09-30 |
$70 |
2009-06-30 |
$74 |
2009-03-31 |
$81 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.291B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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