Dolby Laboratories Net Long-Term Debt 2010-2024 | DLB
Dolby Laboratories annual/quarterly net long-term debt history and growth rate from 2010 to 2024. Net long-term debt can be defined as the net amount of long term debt issued and repaid. This field is either calculated as the sum of the long term debt fields or used if a company does not report debt issued and repaid separately
- Dolby Laboratories net long-term debt for the quarter ending September 30, 2024 was $M, a NAN% increase year-over-year.
- Dolby Laboratories net long-term debt for the twelve months ending September 30, 2024 was $0M, a NAN% increase year-over-year.
- Dolby Laboratories annual net long-term debt for 2024 was $0B, a NAN% decline from 2023.
- Dolby Laboratories annual net long-term debt for 2023 was $0B, a NAN% decline from 2022.
- Dolby Laboratories annual net long-term debt for 2022 was $0B, a NAN% decline from 2021.
Dolby Laboratories Annual Net Long-Term Debt (Millions of US $) |
2024 |
$ |
2023 |
$ |
2022 |
$ |
2021 |
$ |
2020 |
$ |
2019 |
$ |
2018 |
$ |
2017 |
$ |
2016 |
$ |
2015 |
$ |
2014 |
$ |
2013 |
$-0 |
2012 |
$-1 |
2011 |
$ |
2010 |
$-8 |
2009 |
$-2 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Audio & Video Home Production |
$7.600B |
$1.274B |
Dolby Laboratories, Inc. specializes in audio noise reduction and audio encoding/compression. The company offers state-of-the-art audio, imaging, and voice technologies that revolutionize entertainment and communications at theaters, home, work and mobile devices. Also, the company designs and manufactures audio and imaging products including digital cinema servers and other products for film production, cinema, television, broadcast and other entertainment industries. Moreover, Dolby offers a host of services for supporting theatrical and television production for cinema exhibition, broadcast and home entertainment. This apart, it serves film studios, content creators, post-production facilities, cinema operators, broadcasters and video game designers. The products of the company are sold directly to the end users and through dealers and distributors as well. A majority of the company's revenues are derived from the licensing of audio technologies.
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