GRAVITY Retained Earnings (Accumulated Deficit) 2010-2024 | GRVY
GRAVITY retained earnings (accumulated deficit) from 2010 to 2024. Retained earnings (accumulated deficit) can be defined as profits reinvested in the corporation after dividends have been paid out.
GRAVITY Annual Retained Earnings (Accumulated Deficit) (Millions of US $) |
2023 |
$343 |
2022 |
$208 |
2021 |
$192 |
2020 |
$118 |
2019 |
$68 |
2018 |
$41 |
2017 |
$13 |
2016 |
$-40 |
2015 |
$-42 |
2014 |
$-20 |
2013 |
$-11 |
2012 |
$6 |
2011 |
$17 |
2010 |
$5 |
2009 |
$1 |
GRAVITY Quarterly Retained Earnings (Accumulated Deficit) (Millions of US $) |
2024-09-30 |
$373 |
2024-06-30 |
$340 |
2024-03-31 |
$338 |
2023-12-31 |
$318 |
2023-09-30 |
$302 |
2023-06-30 |
$287 |
2023-03-31 |
$255 |
2022-12-31 |
$220 |
2022-09-30 |
$184 |
2022-06-30 |
$190 |
2022-03-31 |
$190 |
2021-12-31 |
$149 |
2021-09-30 |
$179 |
2021-06-30 |
$164 |
2021-03-31 |
$152 |
2020-12-31 |
$131 |
2020-09-30 |
$113 |
2020-06-30 |
$89 |
2020-03-31 |
$77 |
2019-12-31 |
$69 |
2019-09-30 |
$71 |
2019-06-30 |
$66 |
2019-03-31 |
$57 |
2018-09-30 |
$27 |
2018-06-30 |
$22 |
2017-12-31 |
$13 |
2017-09-30 |
$-35 |
2017-06-30 |
$-37 |
2017-03-31 |
$-41 |
2016-12-31 |
$-42 |
2016-09-30 |
$-41 |
2016-06-30 |
$-45 |
2016-03-31 |
$-44 |
2015-12-31 |
$-41 |
2015-09-30 |
$-35 |
2015-06-30 |
$-33 |
2015-03-31 |
$-31 |
2014-12-31 |
$-20 |
2014-09-30 |
$-8 |
2014-06-30 |
$-5 |
2014-03-31 |
$-2 |
2013-12-31 |
$-11 |
2013-09-30 |
$2 |
2013-06-30 |
$4 |
2013-03-31 |
$6 |
2012-12-31 |
$6 |
2012-09-30 |
$17 |
2012-06-30 |
$18 |
2012-03-31 |
$19 |
2011-12-31 |
$17 |
2011-09-30 |
$11 |
2011-06-30 |
$9 |
2011-03-31 |
$7 |
2010-12-31 |
$5 |
2010-09-30 |
$4 |
2010-06-30 |
$2 |
2010-03-31 |
$1 |
2009-12-31 |
$1 |
2009-09-30 |
$1 |
2009-06-30 |
$1 |
2009-03-31 |
$-0 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Internet Content |
$0.466B |
$0.556B |
Gravity Corporation is a global total entertainment corporation. It has successfully expanded it business area from developing and servicing online games to multi-contents business.
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