Immersion Free Cash Flow 2010-2024 | IMMR
Immersion free cash flow from 2010 to 2024. Free cash flow can be defined as a measure of financial performance calculated as operating cash flow minus capital expenditures.
Immersion Annual Free Cash Flow |
2023 |
20.60 |
2022 |
40.15 |
2021 |
17.11 |
2020 |
-0.03 |
2019 |
-34.25 |
2018 |
69.85 |
2017 |
-43.95 |
2016 |
21.70 |
2015 |
5.62 |
2014 |
-0.49 |
2013 |
20.92 |
2012 |
-8.39 |
2011 |
-1.13 |
2010 |
-1.98 |
2009 |
-19.89 |
Immersion Quarterly Free Cash Flow |
2024-10-31 |
-68.77 |
2024-06-30 |
-56.96 |
2024-04-30 |
|
2024-03-31 |
29.90 |
2023-12-31 |
20.60 |
2023-09-30 |
12.78 |
2023-06-30 |
8.75 |
2023-03-31 |
3.52 |
2022-12-31 |
40.15 |
2022-09-30 |
32.21 |
2022-06-30 |
18.63 |
2022-03-31 |
11.04 |
2021-12-31 |
17.11 |
2021-09-30 |
10.63 |
2021-06-30 |
8.97 |
2021-03-31 |
4.35 |
2020-12-31 |
-0.03 |
2020-09-30 |
-3.03 |
2020-06-30 |
-4.80 |
2020-03-31 |
-1.34 |
2019-12-31 |
-34.25 |
2019-09-30 |
-30.88 |
2019-06-30 |
-23.92 |
2019-03-31 |
-7.58 |
2018-12-31 |
69.85 |
2018-09-30 |
75.48 |
2018-06-30 |
81.93 |
2018-03-31 |
86.20 |
2017-12-31 |
-43.95 |
2017-09-30 |
-42.24 |
2017-06-30 |
-28.45 |
2017-03-31 |
-14.40 |
2016-12-31 |
21.70 |
2016-09-30 |
27.35 |
2016-06-30 |
-11.60 |
2016-03-31 |
-5.92 |
2015-12-31 |
5.62 |
2015-09-30 |
7.94 |
2015-06-30 |
13.39 |
2015-03-31 |
20.72 |
2014-12-31 |
-0.49 |
2014-09-30 |
2.35 |
2014-06-30 |
9.02 |
2014-03-31 |
16.11 |
2013-12-31 |
20.92 |
2013-09-30 |
14.55 |
2013-06-30 |
14.21 |
2013-03-31 |
18.89 |
2012-12-31 |
-8.39 |
2012-09-30 |
-2.23 |
2012-06-30 |
-1.83 |
2012-03-31 |
0.96 |
2011-12-31 |
-1.13 |
2011-09-30 |
2.09 |
2011-06-30 |
3.09 |
2011-03-31 |
4.65 |
2010-12-31 |
-1.98 |
2010-09-30 |
-1.43 |
2010-06-30 |
0.02 |
2010-03-31 |
0.07 |
2009-12-31 |
-19.89 |
2009-09-30 |
-14.54 |
2009-06-30 |
-10.65 |
2009-03-31 |
-4.59 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.280B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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