Immersion Income After Taxes 2010-2024 | IMMR
Immersion income after taxes from 2010 to 2024. Income after taxes can be defined as earnings or losses after income tax expense but before minority interest, extraordinary items, discontinued operations, preferred dividends and accounting changes have been accounted for.
Immersion Annual Income After Taxes (Millions of US $) |
2023 |
$34 |
2022 |
$31 |
2021 |
$12 |
2020 |
$5 |
2019 |
$-20 |
2018 |
$54 |
2017 |
$-45 |
2016 |
$-40 |
2015 |
$3 |
2014 |
$4 |
2013 |
$40 |
2012 |
$-7 |
2011 |
$-3 |
2010 |
$-6 |
2009 |
$-29 |
Immersion Quarterly Income After Taxes (Millions of US $) |
2024-06-30 |
$21 |
2024-03-31 |
$19 |
2023-12-31 |
$16 |
2023-09-30 |
$3 |
2023-06-30 |
$7 |
2023-03-31 |
$8 |
2022-12-31 |
$20 |
2022-09-30 |
$8 |
2022-06-30 |
$-2 |
2022-03-31 |
$5 |
2021-12-31 |
$1 |
2021-09-30 |
$4 |
2021-06-30 |
$5 |
2021-03-31 |
$2 |
2020-12-31 |
$8 |
2020-09-30 |
$3 |
2020-06-30 |
$-1 |
2020-03-31 |
$-5 |
2019-12-31 |
$1 |
2019-09-30 |
$-1 |
2019-06-30 |
$-9 |
2019-03-31 |
$-11 |
2018-12-31 |
$-3 |
2018-09-30 |
$-5 |
2018-06-30 |
$-8 |
2018-03-31 |
$70 |
2017-12-31 |
$-12 |
2017-09-30 |
$-5 |
2017-06-30 |
$-15 |
2017-03-31 |
$-13 |
2016-12-31 |
$-38 |
2016-09-30 |
$7 |
2016-06-30 |
$-6 |
2016-03-31 |
$-3 |
2015-12-31 |
$1 |
2015-09-30 |
$0 |
2015-06-30 |
$2 |
2015-03-31 |
$-0 |
2014-12-31 |
$1 |
2014-09-30 |
$1 |
2014-06-30 |
$0 |
2014-03-31 |
$2 |
2013-12-31 |
$37 |
2013-09-30 |
$1 |
2013-06-30 |
$0 |
2013-03-31 |
$2 |
2012-12-31 |
$-2 |
2012-09-30 |
$-3 |
2012-06-30 |
$-2 |
2012-03-31 |
$-0 |
2011-12-31 |
$-2 |
2011-09-30 |
$-1 |
2011-06-30 |
$-1 |
2011-03-31 |
$1 |
2010-12-31 |
$-2 |
2010-09-30 |
$-1 |
2010-06-30 |
$0 |
2010-03-31 |
$-3 |
2009-12-31 |
$-4 |
2009-09-30 |
$-9 |
2009-06-30 |
$-9 |
2009-03-31 |
$-7 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.288B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
|