Immersion Income from Continuous Operations 2010-2024 | IMMR
Immersion income from continuous operations from 2010 to 2024. Income from continuous operations can be defined as a company's total income or loss before discontinued operations, extraordinary items, preferred stock dividends and accounting change
Immersion Annual Income from Continuous Operations (Millions of US $) |
2023 |
$34 |
2022 |
$31 |
2021 |
$12 |
2020 |
$5 |
2019 |
$-20 |
2018 |
$54 |
2017 |
$-45 |
2016 |
$-40 |
2015 |
$3 |
2014 |
$4 |
2013 |
$40 |
2012 |
$-7 |
2011 |
$-3 |
2010 |
$-6 |
2009 |
$-29 |
Immersion Quarterly Income from Continuous Operations (Millions of US $) |
2024-06-30 |
$21 |
2024-03-31 |
$19 |
2023-12-31 |
$16 |
2023-09-30 |
$3 |
2023-06-30 |
$7 |
2023-03-31 |
$8 |
2022-12-31 |
$20 |
2022-09-30 |
$8 |
2022-06-30 |
$-2 |
2022-03-31 |
$5 |
2021-12-31 |
$1 |
2021-09-30 |
$4 |
2021-06-30 |
$5 |
2021-03-31 |
$2 |
2020-12-31 |
$8 |
2020-09-30 |
$3 |
2020-06-30 |
$-1 |
2020-03-31 |
$-5 |
2019-12-31 |
$1 |
2019-09-30 |
$-1 |
2019-06-30 |
$-9 |
2019-03-31 |
$-11 |
2018-12-31 |
$-3 |
2018-09-30 |
$-5 |
2018-06-30 |
$-8 |
2018-03-31 |
$70 |
2017-12-31 |
$-12 |
2017-09-30 |
$-5 |
2017-06-30 |
$-15 |
2017-03-31 |
$-13 |
2016-12-31 |
$-38 |
2016-09-30 |
$7 |
2016-06-30 |
$-6 |
2016-03-31 |
$-3 |
2015-12-31 |
$1 |
2015-09-30 |
$0 |
2015-06-30 |
$2 |
2015-03-31 |
$-0 |
2014-12-31 |
$1 |
2014-09-30 |
$1 |
2014-06-30 |
$0 |
2014-03-31 |
$2 |
2013-12-31 |
$37 |
2013-09-30 |
$1 |
2013-06-30 |
$0 |
2013-03-31 |
$2 |
2012-12-31 |
$-2 |
2012-09-30 |
$-3 |
2012-06-30 |
$-2 |
2012-03-31 |
$-0 |
2011-12-31 |
$-2 |
2011-09-30 |
$-1 |
2011-06-30 |
$-1 |
2011-03-31 |
$1 |
2010-12-31 |
$-2 |
2010-09-30 |
$-1 |
2010-06-30 |
$0 |
2010-03-31 |
$-3 |
2009-12-31 |
$-4 |
2009-09-30 |
$-9 |
2009-06-30 |
$-9 |
2009-03-31 |
$-7 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.288B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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