Immersion Pre-Tax Income 2010-2024 | IMMR
Immersion pre-tax income from 2010 to 2024. Pre-tax income can be defined as company's earnings or loss before taxes on income have been accounted for.
Immersion Annual Pre-Tax Income (Millions of US $) |
2023 |
$43 |
2022 |
$27 |
2021 |
$17 |
2020 |
$3 |
2019 |
$-20 |
2018 |
$55 |
2017 |
$-45 |
2016 |
$-15 |
2015 |
$4 |
2014 |
$6 |
2013 |
$4 |
2012 |
$-7 |
2011 |
$-2 |
2010 |
$-5 |
2009 |
$-29 |
Immersion Quarterly Pre-Tax Income (Millions of US $) |
2024-06-30 |
$29 |
2024-03-31 |
$25 |
2023-12-31 |
$19 |
2023-09-30 |
$4 |
2023-06-30 |
$10 |
2023-03-31 |
$10 |
2022-12-31 |
$15 |
2022-09-30 |
$9 |
2022-06-30 |
$-2 |
2022-03-31 |
$6 |
2021-12-31 |
$5 |
2021-09-30 |
$4 |
2021-06-30 |
$6 |
2021-03-31 |
$2 |
2020-12-31 |
$6 |
2020-09-30 |
$3 |
2020-06-30 |
$-1 |
2020-03-31 |
$-5 |
2019-12-31 |
$1 |
2019-09-30 |
$-1 |
2019-06-30 |
$-9 |
2019-03-31 |
$-11 |
2018-12-31 |
$-3 |
2018-09-30 |
$-5 |
2018-06-30 |
$-8 |
2018-03-31 |
$70 |
2017-12-31 |
$-12 |
2017-09-30 |
$-5 |
2017-06-30 |
$-15 |
2017-03-31 |
$-13 |
2016-12-31 |
$-11 |
2016-09-30 |
$11 |
2016-06-30 |
$-10 |
2016-03-31 |
$-4 |
2015-12-31 |
$1 |
2015-09-30 |
$1 |
2015-06-30 |
$2 |
2015-03-31 |
$-0 |
2014-12-31 |
$1 |
2014-09-30 |
$2 |
2014-06-30 |
$0 |
2014-03-31 |
$3 |
2013-12-31 |
$1 |
2013-09-30 |
$1 |
2013-06-30 |
$0 |
2013-03-31 |
$2 |
2012-12-31 |
$-2 |
2012-09-30 |
$-3 |
2012-06-30 |
$-2 |
2012-03-31 |
$0 |
2011-12-31 |
$-2 |
2011-09-30 |
$-1 |
2011-06-30 |
$-1 |
2011-03-31 |
$2 |
2010-12-31 |
$-2 |
2010-09-30 |
$-1 |
2010-06-30 |
$1 |
2010-03-31 |
$-2 |
2009-12-31 |
$-5 |
2009-09-30 |
$-9 |
2009-06-30 |
$-9 |
2009-03-31 |
$-6 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.280B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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