TKOs EBITDA 2010-2024 | TKO

TKOs annual and quarterly EBITDA history from 2010 to 2024. EBITDA can be defined as earnings before interest, taxes, depreciation and amortization.
  • TKOs EBITDA for the quarter ending September 30, 2024 was $0.243B, a 82% increase year-over-year.
  • TKOs EBITDA for the twelve months ending September 30, 2024 was $0.697B, a 0.63% decline year-over-year.
  • TKOs 2023 annual EBITDA was $0.646B, a 2.55% increase from 2022.
  • TKOs 2022 annual EBITDA was $0.63B, a 33.14% increase from 2021.
  • TKOs 2021 annual EBITDA was $0.473B, a 56.9% increase from 2020.
TKOs Annual EBITDA
(Millions of US $)
2023 $646
2022 $630
2021 $473
2020 $301
2019 $206
2018 $191
2017 $153
2016 $121
2015 $102
2014 $20
2013 $59
2012 $75
2011 $95
2010 $109
2009 $96
TKOs Quarterly EBITDA
(Millions of US $)
2024-09-30 $243
2024-06-30 $368
2024-03-31 $-93
2023-12-31 $179
2023-09-30 $133
2023-06-30 $166
2023-03-31 $168
2022-12-31 $235
2022-09-30 $186
2022-06-30 $91
2022-03-31 $118
2021-12-31 $228
2021-09-30 $83
2021-06-30 $74
2021-03-31 $88
2020-12-31 $64
2020-09-30 $83
2020-06-30 $76
2020-03-31 $79
2019-12-31 $123
2019-09-30 $34
2019-06-30 $34
2019-03-31 $14
2018-12-31 $75
2018-09-30 $37
2018-06-30 $42
2018-03-31 $37
2017-12-31 $52
2017-09-30 $49
2017-06-30 $29
2017-03-31 $22
2016-12-31 $33
2016-09-30 $30
2016-06-30 $20
2016-03-31 $39
2015-12-31 $11
2015-09-30 $43
2015-06-30 $18
2015-03-31 $30
2014-12-31 $14
2014-09-30 $10
2014-06-30 $-1
2014-03-31 $-2
2013-12-31 $2
2013-09-30 $22
2013-06-30 $17
2013-03-31 $18
2012-12-31 $10
2012-09-30 $13
2012-06-30 $26
2012-03-31 $25
2011-12-31 $8
2011-09-30 $28
2011-06-30 $32
2011-03-31 $27
2010-12-31 $24
2010-09-30 $28
2010-06-30 $15
2010-03-31 $41
2009-12-31 $22
2009-09-30 $19
2009-06-30 $33
2009-03-31 $22
Sector Industry Market Cap Revenue
Consumer Discretionary Movie & TV Production and Distribution $24.555B $1.675B
World Wrestling Entertainment Inc. or WWE is primarily engaged in the production and distribution of unique and creative content via myriad channels, including the premium over-the-top network monetized through license arrangements or through direct-to-consumer subscriptions, content rights agreements, premium live event programming and the sale of consumer products featuring brands. The company leverages the Internet and social media platforms to promote brands, market and distribute content and digital products. The three reportable segments are - The Media segment is engaged in the production and monetization of video content across various platforms, comprising WWE Network, pay television, digital and social media and filmed entertainment. The Live Events segment generates revenues from ticket sales along with travel packages for live events. The Consumer Products segment is engaged in the merchandising of WWE branded products that includes video games, toys and apparel.
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