TKOs Goodwill and Intangible Assets 2010-2024 | TKO
TKOs goodwill and intangible assets from 2010 to 2024. Goodwill and intangible assets can be defined as the sum of all intangible asset fields
- TKOs goodwill and intangible assets for the quarter ending September 30, 2024 were $10.989B, a 2.96% decline year-over-year.
- TKOs goodwill and intangible assets for 2023 were $11.23B, a 264.8% increase from 2022.
- TKOs goodwill and intangible assets for 2022 were $3.078B, a INF% increase from 2021.
- TKOs goodwill and intangible assets for 2021 were $0B, a NAN% decline from 2020.
TKOs Annual Goodwill and Intangible Assets (Millions of US $) |
2023 |
$11,230 |
2022 |
$3,078 |
2021 |
$ |
2020 |
$ |
2019 |
$ |
2018 |
$ |
2017 |
$ |
2016 |
$ |
2015 |
$ |
2014 |
$ |
2013 |
$ |
2012 |
$ |
2011 |
$ |
2010 |
$ |
2009 |
$ |
TKOs Quarterly Goodwill and Intangible Assets (Millions of US $) |
2024-09-30 |
$10,989 |
2024-06-30 |
$11,067 |
2024-03-31 |
$11,149 |
2023-12-31 |
$11,230 |
2023-09-30 |
$11,324 |
2023-06-30 |
|
2023-03-31 |
|
2022-12-31 |
$3,078 |
2022-09-30 |
|
2022-06-30 |
|
2022-03-31 |
|
2021-12-31 |
|
2021-09-30 |
|
2021-06-30 |
|
2021-03-31 |
|
2020-12-31 |
|
2020-09-30 |
|
2020-06-30 |
|
2020-03-31 |
|
2019-12-31 |
|
2019-09-30 |
|
2019-06-30 |
|
2019-03-31 |
|
2018-12-31 |
|
2018-09-30 |
|
2018-06-30 |
|
2018-03-31 |
|
2017-12-31 |
|
2017-09-30 |
|
2017-06-30 |
|
2017-03-31 |
|
2016-12-31 |
|
2016-09-30 |
|
2016-06-30 |
|
2016-03-31 |
|
2015-12-31 |
|
2015-09-30 |
|
2015-06-30 |
|
2015-03-31 |
|
2014-12-31 |
|
2014-09-30 |
|
2014-06-30 |
|
2014-03-31 |
|
2013-12-31 |
|
2013-09-30 |
|
2013-06-30 |
|
2013-03-31 |
|
2012-12-31 |
|
2012-09-30 |
|
2012-06-30 |
|
2012-03-31 |
|
2011-12-31 |
|
2011-09-30 |
|
2011-06-30 |
|
2011-03-31 |
|
2010-12-31 |
|
2010-09-30 |
$0 |
2010-06-30 |
$0 |
2010-03-31 |
$0 |
2009-12-31 |
|
2009-09-30 |
$0 |
2009-06-30 |
$1 |
2009-03-31 |
$1 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Movie & TV Production and Distribution |
$19.871B |
$1.675B |
World Wrestling Entertainment Inc. or WWE is primarily engaged in the production and distribution of unique and creative content via myriad channels, including the premium over-the-top network monetized through license arrangements or through direct-to-consumer subscriptions, content rights agreements, premium live event programming and the sale of consumer products featuring brands. The company leverages the Internet and social media platforms to promote brands, market and distribute content and digital products. The three reportable segments are - The Media segment is engaged in the production and monetization of video content across various platforms, comprising WWE Network, pay television, digital and social media and filmed entertainment. The Live Events segment generates revenues from ticket sales along with travel packages for live events. The Consumer Products segment is engaged in the merchandising of WWE branded products that includes video games, toys and apparel.
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