TKOs Goodwill and Intangible Assets 2010-2024 | TKO

TKOs goodwill and intangible assets from 2010 to 2024. Goodwill and intangible assets can be defined as the sum of all intangible asset fields
  • TKOs goodwill and intangible assets for the quarter ending September 30, 2024 were $10.989B, a 2.96% decline year-over-year.
  • TKOs goodwill and intangible assets for 2023 were $11.23B, a 264.8% increase from 2022.
  • TKOs goodwill and intangible assets for 2022 were $3.078B, a INF% increase from 2021.
  • TKOs goodwill and intangible assets for 2021 were $0B, a NAN% decline from 2020.
TKOs Annual Goodwill and Intangible Assets
(Millions of US $)
2023 $11,230
2022 $3,078
2021 $
2020 $
2019 $
2018 $
2017 $
2016 $
2015 $
2014 $
2013 $
2012 $
2011 $
2010 $
2009 $
TKOs Quarterly Goodwill and Intangible Assets
(Millions of US $)
2024-09-30 $10,989
2024-06-30 $11,067
2024-03-31 $11,149
2023-12-31 $11,230
2023-09-30 $11,324
2023-06-30
2023-03-31
2022-12-31 $3,078
2022-09-30
2022-06-30
2022-03-31
2021-12-31
2021-09-30
2021-06-30
2021-03-31
2020-12-31
2020-09-30
2020-06-30
2020-03-31
2019-12-31
2019-09-30
2019-06-30
2019-03-31
2018-12-31
2018-09-30
2018-06-30
2018-03-31
2017-12-31
2017-09-30
2017-06-30
2017-03-31
2016-12-31
2016-09-30
2016-06-30
2016-03-31
2015-12-31
2015-09-30
2015-06-30
2015-03-31
2014-12-31
2014-09-30
2014-06-30
2014-03-31
2013-12-31
2013-09-30
2013-06-30
2013-03-31
2012-12-31
2012-09-30
2012-06-30
2012-03-31
2011-12-31
2011-09-30
2011-06-30
2011-03-31
2010-12-31
2010-09-30 $0
2010-06-30 $0
2010-03-31 $0
2009-12-31
2009-09-30 $0
2009-06-30 $1
2009-03-31 $1
Sector Industry Market Cap Revenue
Consumer Discretionary Movie & TV Production and Distribution $26.797B $1.675B
World Wrestling Entertainment Inc. or WWE is primarily engaged in the production and distribution of unique and creative content via myriad channels, including the premium over-the-top network monetized through license arrangements or through direct-to-consumer subscriptions, content rights agreements, premium live event programming and the sale of consumer products featuring brands. The company leverages the Internet and social media platforms to promote brands, market and distribute content and digital products. The three reportable segments are - The Media segment is engaged in the production and monetization of video content across various platforms, comprising WWE Network, pay television, digital and social media and filmed entertainment. The Live Events segment generates revenues from ticket sales along with travel packages for live events. The Consumer Products segment is engaged in the merchandising of WWE branded products that includes video games, toys and apparel.
Stock Name Country Market Cap PE Ratio
Live Nation Entertainment (LYV) United States $33.103B 151.56
News (NWS) United States $18.021B 42.25
Warner Music Group (WMG) United States $16.306B 37.93
News (NWSA) United States $16.037B 37.60
Cinemark Holdings Inc (CNK) United States $3.551B 18.72
IQIYI (IQ) China $2.072B 8.64
Lions Gate Entertainment (LGF.A) United States $1.981B 0.00
Lions Gate Entertainment (LGF.B) United States $1.765B 0.00
IMAX (IMAX) Canada $1.241B 48.06
CuriosityStream (CURI) United States $0.119B 0.00
Hong Kong Television Network (HKTVY) Hong Kong, SAR China $0.110B 0.00