TKOs Pre-Paid Expenses 2010-2024 | TKO

TKOs pre-paid expenses from 2010 to 2024. Pre-paid expenses can be defined as a current asset created by prepayment of costs and expenses for which the benefits will occur at a future date.
  • TKOs pre-paid expenses for the quarter ending June 30, 2024 were $M, a 100% decline year-over-year.
  • TKOs pre-paid expenses for 2023 were $0B, a NAN% decline from 2022.
  • TKOs pre-paid expenses for 2022 were $0B, a 100% decline from 2021.
  • TKOs pre-paid expenses for 2021 were $0.032B, a 55.87% decline from 2020.
TKOs Annual Pre-Paid Expenses
(Millions of US $)
2023 $
2022 $
2021 $32
2020 $73
2019 $21
2018 $28
2017 $20
2016 $22
2015 $13
2014 $13
2013 $16
2012 $15
2011 $14
2010 $21
2009 $10
TKOs Quarterly Pre-Paid Expenses
(Millions of US $)
2024-06-30
2024-03-31
2023-12-31
2023-09-30
2023-06-30 $56
2023-03-31 $67
2022-12-31
2022-09-30 $71
2022-06-30 $53
2022-03-31 $31
2021-12-31 $32
2021-09-30 $29
2021-06-30 $57
2021-03-31 $61
2020-12-31 $73
2020-09-30 $44
2020-06-30 $26
2020-03-31 $26
2019-12-31 $21
2019-09-30 $37
2019-06-30 $26
2019-03-31 $38
2018-12-31 $28
2018-09-30 $40
2018-06-30 $25
2018-03-31 $31
2017-12-31 $20
2017-09-30 $29
2017-06-30 $28
2017-03-31 $31
2016-12-31 $22
2016-09-30 $29
2016-06-30 $21
2016-03-31 $19
2015-12-31 $13
2015-09-30 $16
2015-06-30 $13
2015-03-31 $12
2014-12-31 $13
2014-09-30 $12
2014-06-30 $16
2014-03-31 $23
2013-12-31 $16
2013-09-30 $16
2013-06-30 $11
2013-03-31 $17
2012-12-31 $15
2012-09-30 $13
2012-06-30 $9
2012-03-31 $15
2011-12-31 $14
2011-09-30 $15
2011-06-30 $13
2011-03-31 $18
2010-12-31 $21
2010-09-30 $34
2010-06-30 $31
2010-03-31 $25
2009-12-31 $10
2009-09-30 $24
2009-06-30 $16
2009-03-31 $20
Sector Industry Market Cap Revenue
Consumer Discretionary Movie & TV Production and Distribution $20.808B $1.675B
World Wrestling Entertainment Inc. or WWE is primarily engaged in the production and distribution of unique and creative content via myriad channels, including the premium over-the-top network monetized through license arrangements or through direct-to-consumer subscriptions, content rights agreements, premium live event programming and the sale of consumer products featuring brands. The company leverages the Internet and social media platforms to promote brands, market and distribute content and digital products. The three reportable segments are - The Media segment is engaged in the production and monetization of video content across various platforms, comprising WWE Network, pay television, digital and social media and filmed entertainment. The Live Events segment generates revenues from ticket sales along with travel packages for live events. The Consumer Products segment is engaged in the merchandising of WWE branded products that includes video games, toys and apparel.
Stock Name Country Market Cap PE Ratio
Warner Music Group (WMG) United States $15.765B 27.93
News (NWS) United States $15.738B 39.54
News (NWSA) United States $14.977B 37.63
IQIYI (IQ) China $2.015B 8.08
Lions Gate Entertainment (LGF.A) United States $1.924B 14.58
Lions Gate Entertainment (LGF.B) United States $1.701B 12.89
IMAX (IMAX) Canada $1.060B 40.24
Hong Kong Television Network (HKTVY) Hong Kong, SAR China $0.153B 0.00
CuriosityStream (CURI) United States $0.100B 0.00