TKOs Receivables 2010-2024 | TKO

TKOs receivables from 2010 to 2024. Receivables can be defined as the total amount of collectibles for a company
  • TKOs receivables for the quarter ending September 30, 2024 were $0.251B, a 28% increase year-over-year.
  • TKOs receivables for 2023 were $0.135B, a 198% increase from 2022.
  • TKOs receivables for 2022 were $0.045B, a 73.45% decline from 2021.
  • TKOs receivables for 2021 were $0.171B, a 229.18% increase from 2020.
TKOs Annual Receivables
(Millions of US $)
2023 $135
2022 $45
2021 $171
2020 $52
2019 $125
2018 $79
2017 $65
2016 $53
2015 $58
2014 $40
2013 $60
2012 $51
2011 $57
2010 $52
2009 $63
TKOs Quarterly Receivables
(Millions of US $)
2024-09-30 $251
2024-06-30 $295
2024-03-31 $172
2023-12-31 $135
2023-09-30 $196
2023-06-30 $162
2023-03-31 $103
2022-12-31 $45
2022-09-30 $143
2022-06-30 $177
2022-03-31 $163
2021-12-31 $171
2021-09-30 $125
2021-06-30 $114
2021-03-31 $84
2020-12-31 $52
2020-09-30 $69
2020-06-30 $120
2020-03-31 $136
2019-12-31 $125
2019-09-30 $143
2019-06-30 $132
2019-03-31 $55
2018-12-31 $79
2018-09-30 $84
2018-06-30 $83
2018-03-31 $79
2017-12-31 $65
2017-09-30 $72
2017-06-30 $56
2017-03-31 $53
2016-12-31 $53
2016-09-30 $64
2016-06-30 $55
2016-03-31 $50
2015-12-31 $58
2015-09-30 $54
2015-06-30 $39
2015-03-31 $55
2014-12-31 $40
2014-09-30 $57
2014-06-30 $53
2014-03-31 $67
2013-12-31 $60
2013-09-30 $70
2013-06-30 $57
2013-03-31 $55
2012-12-31 $51
2012-09-30 $59
2012-06-30 $47
2012-03-31 $50
2011-12-31 $57
2011-09-30 $51
2011-06-30 $49
2011-03-31 $49
2010-12-31 $52
2010-09-30 $52
2010-06-30 $48
2010-03-31 $66
2009-12-31 $63
2009-09-30 $61
2009-06-30 $59
2009-03-31 $53
Sector Industry Market Cap Revenue
Consumer Discretionary Movie & TV Production and Distribution $23.376B $1.675B
World Wrestling Entertainment Inc. or WWE is primarily engaged in the production and distribution of unique and creative content via myriad channels, including the premium over-the-top network monetized through license arrangements or through direct-to-consumer subscriptions, content rights agreements, premium live event programming and the sale of consumer products featuring brands. The company leverages the Internet and social media platforms to promote brands, market and distribute content and digital products. The three reportable segments are - The Media segment is engaged in the production and monetization of video content across various platforms, comprising WWE Network, pay television, digital and social media and filmed entertainment. The Live Events segment generates revenues from ticket sales along with travel packages for live events. The Consumer Products segment is engaged in the merchandising of WWE branded products that includes video games, toys and apparel.
Stock Name Country Market Cap PE Ratio
News (NWS) United States $18.260B 42.81
News (NWSA) United States $16.799B 39.39
Warner Music Group (WMG) United States $16.149B 37.57
Lions Gate Entertainment (LGF.A) United States $1.959B 0.00
IQIYI (IQ) China $1.938B 8.08
Lions Gate Entertainment (LGF.B) United States $1.733B 0.00
IMAX (IMAX) Canada $1.302B 50.43
Hong Kong Television Network (HKTVY) Hong Kong, SAR China $0.138B 0.00
CuriosityStream (CURI) United States $0.090B 0.00