Electronic Arts Cash Flow from Operating Activities 2010-2024 | EA

Electronic Arts annual/quarterly cash flow from operating activities history and growth rate from 2010 to 2024. Cash flow from operating activities can be defined as a company's cash flows from operations.
  • Electronic Arts cash flow from operating activities for the quarter ending December 31, 2024 was $1.530B, a 11.82% decline year-over-year.
  • Electronic Arts cash flow from operating activities for the twelve months ending December 31, 2024 was $4.319B, a 4.96% increase year-over-year.
  • Electronic Arts annual cash flow from operating activities for 2024 was $2.315B, a 49.35% increase from 2023.
  • Electronic Arts annual cash flow from operating activities for 2023 was $1.55B, a 18.38% decline from 2022.
  • Electronic Arts annual cash flow from operating activities for 2022 was $1.899B, a 1.81% decline from 2021.
Electronic Arts Annual Cash Flow Ops
(Millions of US $)
2024 $2,315
2023 $1,550
2022 $1,899
2021 $1,934
2020 $1,797
2019 $1,547
2018 $1,692
2017 $1,578
2016 $1,465
2015 $1,067
2014 $712
2013 $324
2012 $277
2011 $320
2010 $152
2009 $12
Sector Industry Market Cap Revenue
Consumer Discretionary Gaming $37.949B $7.562B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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