Electronic Arts Total Long Term Liabilities 2010-2024 | EA

Electronic Arts total long term liabilities from 2010 to 2024. Total long term liabilities can be defined as the sum of all non-current liabilities.
  • Electronic Arts total long term liabilities for the quarter ending September 30, 2024 were $2.840B, a 3.7% decline year-over-year.
  • Electronic Arts total long term liabilities for 2024 were $2.817B, a 2.22% decline from 2023.
  • Electronic Arts total long term liabilities for 2023 were $2.881B, a 8.23% increase from 2022.
  • Electronic Arts total long term liabilities for 2022 were $2.662B, a 7.17% increase from 2021.
Electronic Arts Annual Total Long Term Liabilities
(Millions of US $)
2024 $2,817
2023 $2,881
2022 $2,662
2021 $2,484
2020 $987
2019 $1,361
2018 $1,498
2017 $1,243
2016 $1,236
2015 $364
2014 $904
2013 $886
2012 $913
2011 $363
2010 $343
2009 $408
Electronic Arts Quarterly Total Long Term Liabilities
(Millions of US $)
2024-06-30 $2,840
2024-03-31 $2,817
2023-12-31 $2,804
2023-09-30 $2,776
2023-06-30 $2,949
2023-03-31 $2,881
2022-12-31 $2,806
2022-09-30 $2,720
2022-06-30 $2,718
2022-03-31 $2,662
2021-12-31 $2,683
2021-09-30 $2,586
2021-06-30 $2,535
2021-03-31 $2,484
2020-12-31 $965
2020-09-30 $910
2020-06-30 $934
2020-03-31 $987
2019-12-31 $1,586
2019-09-30 $1,617
2019-06-30 $1,614
2019-03-31 $1,361
2018-12-31 $1,423
2018-09-30 $1,484
2018-06-30 $1,523
2018-03-31 $1,498
2017-12-31 $1,449
2017-09-30 $1,262
2017-06-30 $1,260
2017-03-31 $1,243
2016-12-31 $1,233
2016-09-30 $1,234
2016-06-30 $1,239
2016-03-31 $1,236
2015-12-31 $313
2015-09-30 $329
2015-06-30 $356
2015-03-31 $364
2014-12-31 $411
2014-09-30 $974
2014-06-30 $977
2014-03-31 $904
2013-12-31 $910
2013-09-30 $899
2013-06-30 $887
2013-03-31 $886
2012-12-31 $935
2012-09-30 $991
2012-06-30 $937
2012-03-31 $913
2011-12-31 $1,034
2011-09-30 $1,041
2011-06-30 $380
2011-03-31 $363
2010-12-31 $361
2010-09-30 $288
2010-06-30 $328
2010-03-31 $343
2009-12-31 $469
2009-09-30 $433
2009-06-30 $461
2009-03-31 $408
Sector Industry Market Cap Revenue
Consumer Discretionary Gaming $39.963B $7.562B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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