Immersion Property, Plant, and Equipment 2010-2024 | IMMR
Immersion property, plant, and equipment from 2010 to 2024. Property, plant, and equipment can be defined as the sum of all net property, plant & Equipment fields. Where companies do not report a break down of plant, property, & equipment, the value is entered in this field alone.
Immersion Annual Property, Plant, and Equipment (Millions of US $) |
2023 |
$0 |
2022 |
$0 |
2021 |
$0 |
2020 |
$0 |
2019 |
$1 |
2018 |
$2 |
2017 |
$3 |
2016 |
$4 |
2015 |
$5 |
2014 |
$1 |
2013 |
$1 |
2012 |
$1 |
2011 |
$2 |
2010 |
$2 |
2009 |
$3 |
Immersion Quarterly Property, Plant, and Equipment (Millions of US $) |
2024-06-30 |
$118 |
2024-03-31 |
$0 |
2023-12-31 |
$0 |
2023-09-30 |
$0 |
2023-06-30 |
$0 |
2023-03-31 |
$0 |
2022-12-31 |
$0 |
2022-09-30 |
$0 |
2022-06-30 |
$0 |
2022-03-31 |
$0 |
2021-12-31 |
$0 |
2021-09-30 |
$0 |
2021-06-30 |
$0 |
2021-03-31 |
$0 |
2020-12-31 |
$0 |
2020-09-30 |
$0 |
2020-06-30 |
$0 |
2020-03-31 |
$0 |
2019-12-31 |
$1 |
2019-09-30 |
$2 |
2019-06-30 |
$2 |
2019-03-31 |
$2 |
2018-12-31 |
$2 |
2018-09-30 |
$3 |
2018-06-30 |
$3 |
2018-03-31 |
$3 |
2017-12-31 |
$3 |
2017-09-30 |
$3 |
2017-06-30 |
$4 |
2017-03-31 |
$4 |
2016-12-31 |
$4 |
2016-09-30 |
$4 |
2016-06-30 |
$4 |
2016-03-31 |
$4 |
2015-12-31 |
$5 |
2015-09-30 |
$5 |
2015-06-30 |
$5 |
2015-03-31 |
$3 |
2014-12-31 |
$1 |
2014-09-30 |
$1 |
2014-06-30 |
$1 |
2014-03-31 |
$1 |
2013-12-31 |
$1 |
2013-09-30 |
$1 |
2013-06-30 |
$1 |
2013-03-31 |
$1 |
2012-12-31 |
$1 |
2012-09-30 |
$1 |
2012-06-30 |
$2 |
2012-03-31 |
$2 |
2011-12-31 |
$2 |
2011-09-30 |
$1 |
2011-06-30 |
$1 |
2011-03-31 |
$2 |
2010-12-31 |
$2 |
2010-09-30 |
$2 |
2010-06-30 |
$2 |
2010-03-31 |
$3 |
2009-12-31 |
$3 |
2009-09-30 |
$4 |
2009-06-30 |
$4 |
2009-03-31 |
$4 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.280B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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