Immersion Retained Earnings (Accumulated Deficit) 2010-2024 | IMMR
Immersion retained earnings (accumulated deficit) from 2010 to 2024. Retained earnings (accumulated deficit) can be defined as profits reinvested in the corporation after dividends have been paid out.
Immersion Annual Retained Earnings (Accumulated Deficit) (Millions of US $) |
2023 |
$-36 |
2022 |
$-70 |
2021 |
$-101 |
2020 |
$-113 |
2019 |
$-119 |
2018 |
$-99 |
2017 |
$-172 |
2016 |
$-119 |
2015 |
$-80 |
2014 |
$-83 |
2013 |
$-87 |
2012 |
$-127 |
2011 |
$-106 |
2010 |
$-105 |
2009 |
$-99 |
Immersion Quarterly Retained Earnings (Accumulated Deficit) (Millions of US $) |
2024-06-30 |
$12 |
2024-03-31 |
$-17 |
2023-12-31 |
$-36 |
2023-09-30 |
$-52 |
2023-06-30 |
$-55 |
2023-03-31 |
$-62 |
2022-12-31 |
$-70 |
2022-09-30 |
$-90 |
2022-06-30 |
$-97 |
2022-03-31 |
$-96 |
2021-12-31 |
$-101 |
2021-09-30 |
$-102 |
2021-06-30 |
$-106 |
2021-03-31 |
$-111 |
2020-12-31 |
$-113 |
2020-09-30 |
$-121 |
2020-06-30 |
$-124 |
2020-03-31 |
$-123 |
2019-12-31 |
$-119 |
2019-09-30 |
$-120 |
2019-06-30 |
$-118 |
2019-03-31 |
$-110 |
2018-12-31 |
$-99 |
2018-09-30 |
$-95 |
2018-06-30 |
$-91 |
2018-03-31 |
$-83 |
2017-12-31 |
$-172 |
2017-09-30 |
$-159 |
2017-06-30 |
$-154 |
2017-03-31 |
$-139 |
2016-12-31 |
$-119 |
2016-09-30 |
$-81 |
2016-06-30 |
$-88 |
2016-03-31 |
$-83 |
2015-12-31 |
$-80 |
2015-09-30 |
$-81 |
2015-06-30 |
$-81 |
2015-03-31 |
$-83 |
2014-12-31 |
$-83 |
2014-09-30 |
$-84 |
2014-06-30 |
$-85 |
2014-03-31 |
$-85 |
2013-12-31 |
$-87 |
2013-09-30 |
$-107 |
2013-06-30 |
$-109 |
2013-03-31 |
$-109 |
2012-12-31 |
$-127 |
2012-09-30 |
$-112 |
2012-06-30 |
$-109 |
2012-03-31 |
$-106 |
2011-12-31 |
$-106 |
2011-09-30 |
$-106 |
2011-06-30 |
$-104 |
2011-03-31 |
$-103 |
2010-12-31 |
$-105 |
2010-09-30 |
$-102 |
2010-06-30 |
$-101 |
2010-03-31 |
$-101 |
2009-12-31 |
$-99 |
2009-09-30 |
$-94 |
2009-06-30 |
$-85 |
2009-03-31 |
$-75 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer - Peripherals |
$0.291B |
$0.034B |
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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