Mattel Research and Development Expenses 2010-2024 | MAT

Mattel annual/quarterly research and development expenses history and growth rate from 2010 to 2024. Research and development expenses can be defined as an expense arising from studies and product development processes.
  • Mattel research and development expenses for the quarter ending September 30, 2024 were $M, a NAN% increase year-over-year.
  • Mattel research and development expenses for the twelve months ending September 30, 2024 were $0M, a NAN% increase year-over-year.
  • Mattel annual research and development expenses for 2023 were $0B, a NAN% decline from 2022.
  • Mattel annual research and development expenses for 2022 were $0B, a NAN% decline from 2021.
  • Mattel annual research and development expenses for 2021 were $0B, a NAN% decline from 2020.
Mattel Annual Research and Development Expenses
(Millions of US $)
2023 $
2022 $
2021 $
2020 $
2019 $
2018 $
2017 $
2016 $
2015 $
2014 $
2013 $
2012 $
2011 $
2010 $
2009 $
Mattel Quarterly Research and Development Expenses
(Millions of US $)
2024-09-30
2024-06-30
2024-03-31
2023-12-31
2023-09-30
2023-06-30
2023-03-31
2022-12-31
2022-09-30
2022-06-30
2022-03-31
2021-12-31
2021-09-30
2021-06-30
2021-03-31
2020-12-31
2020-09-30
2020-06-30
2020-03-31
2019-12-31
2019-09-30
2019-06-30
2019-03-31
2018-12-31
2018-09-30
2018-06-30
2018-03-31
2017-12-31
2017-09-30
2017-06-30
2017-03-31
2016-12-31
2016-09-30
2016-06-30
2016-03-31
2015-12-31
2015-09-30
2015-06-30
2015-03-31
2014-12-31
2014-09-30
2014-06-30
2014-03-31
2013-12-31
2013-09-30
2013-06-30
2013-03-31
2012-12-31
2012-09-30
2012-06-30
2012-03-31
2011-12-31
2011-09-30
2011-06-30
2011-03-31
2010-12-31
2010-09-30
2010-06-30
2010-03-31
2009-12-31
2009-09-30
2009-06-30
2009-03-31
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $6.297B $5.441B
Mattel Inc. is the world's largest manufacturer of toys. The company's products are sold directly to retailers and wholesalers in most European, Latin American and Asian countries as well as in Australia, Canada and New Zealand through the Mattel Girls & Boys Brands, Fisher-Price Brands, American Girl Brands, and Construction and Arts & Crafts Brands. The products are sold through agents as well as distributors in countries where Mattel has no direct presence. Mattel's portfolio of global brands has vast intellectual property potential. The brands and products are widely classified as Power Brands and Toy Box. The company's Power Brands include Barbie, Hot Wheels, Fisher-Price, Thomas & Friends, and American Girl. Toy Box includes new and innovative products as well as time-tested classics from Mattel-owned and licensed entertainment properties.
Stock Name Country Market Cap PE Ratio
Take-Two Interactive Software (TTWO) United States $33.044B 990.26
Hasbro (HAS) United States $8.722B 15.87
JAKKS Pacific (JAKK) United States $0.305B 11.03
Blue Hat Interactive Entertainment Technology (BHAT) China $0.002B 0.00