TKOs Research and Development Expenses 2010-2024 | TKO

TKOs annual/quarterly research and development expenses history and growth rate from 2010 to 2024. Research and development expenses can be defined as an expense arising from studies and product development processes.
  • TKOs research and development expenses for the quarter ending September 30, 2024 were $M, a NAN% increase year-over-year.
  • TKOs research and development expenses for the twelve months ending September 30, 2024 were $0M, a NAN% increase year-over-year.
  • TKOs annual research and development expenses for 2023 were $0B, a NAN% decline from 2022.
  • TKOs annual research and development expenses for 2022 were $0B, a NAN% decline from 2021.
  • TKOs annual research and development expenses for 2021 were $0B, a NAN% decline from 2020.
TKOs Annual Research and Development Expenses
(Millions of US $)
2023 $
2022 $
2021 $
2020 $
2019 $
2018 $
2017 $
2016 $
2015 $
2014 $
2013 $
2012 $
2011 $
2010 $
2009 $
TKOs Quarterly Research and Development Expenses
(Millions of US $)
2024-09-30
2024-06-30
2024-03-31
2023-12-31
2023-09-30
2023-06-30
2023-03-31
2022-12-31
2022-09-30
2022-06-30
2022-03-31
2021-12-31
2021-09-30
2021-06-30
2021-03-31
2020-12-31
2020-09-30
2020-06-30
2020-03-31
2019-12-31
2019-09-30
2019-06-30
2019-03-31
2018-12-31
2018-09-30
2018-06-30
2018-03-31
2017-12-31
2017-09-30
2017-06-30
2017-03-31
2016-12-31
2016-09-30
2016-06-30
2016-03-31
2015-12-31
2015-09-30
2015-06-30
2015-03-31
2014-12-31
2014-09-30
2014-06-30
2014-03-31
2013-12-31
2013-09-30
2013-06-30
2013-03-31
2012-12-31
2012-09-30
2012-06-30
2012-03-31
2011-12-31
2011-09-30
2011-06-30
2011-03-31
2010-12-31
2010-09-30
2010-06-30
2010-03-31
2009-12-31
2009-09-30
2009-06-30
2009-03-31
Sector Industry Market Cap Revenue
Consumer Discretionary Movie & TV Production and Distribution $26.797B $1.675B
World Wrestling Entertainment Inc. or WWE is primarily engaged in the production and distribution of unique and creative content via myriad channels, including the premium over-the-top network monetized through license arrangements or through direct-to-consumer subscriptions, content rights agreements, premium live event programming and the sale of consumer products featuring brands. The company leverages the Internet and social media platforms to promote brands, market and distribute content and digital products. The three reportable segments are - The Media segment is engaged in the production and monetization of video content across various platforms, comprising WWE Network, pay television, digital and social media and filmed entertainment. The Live Events segment generates revenues from ticket sales along with travel packages for live events. The Consumer Products segment is engaged in the merchandising of WWE branded products that includes video games, toys and apparel.
Stock Name Country Market Cap PE Ratio
Live Nation Entertainment (LYV) United States $33.103B 151.56
News (NWS) United States $18.021B 42.25
Warner Music Group (WMG) United States $16.306B 37.93
News (NWSA) United States $16.037B 37.60
Cinemark Holdings Inc (CNK) United States $3.551B 18.72
IQIYI (IQ) China $2.072B 8.64
Lions Gate Entertainment (LGF.A) United States $1.981B 0.00
Lions Gate Entertainment (LGF.B) United States $1.765B 0.00
IMAX (IMAX) Canada $1.241B 48.06
CuriosityStream (CURI) United States $0.119B 0.00
Hong Kong Television Network (HKTVY) Hong Kong, SAR China $0.110B 0.00