Electronic Arts Income from Continuous Operations 2010-2024 | EA
Electronic Arts annual/quarterly income from continuous operations history and growth rate from 2010 to 2024. Income from continuous operations can be defined as a company's total income or loss before discontinued operations, extraordinary items, preferred stock dividends and accounting change
- Electronic Arts income from continuous operations for the quarter ending September 30, 2024 was $0.294B, a 26.32% decline year-over-year.
- Electronic Arts income from continuous operations for the twelve months ending September 30, 2024 was $1.046B, a 5.34% increase year-over-year.
- Electronic Arts annual income from continuous operations for 2024 was $1.273B, a 58.73% increase from 2023.
- Electronic Arts annual income from continuous operations for 2023 was $0.802B, a 1.65% increase from 2022.
- Electronic Arts annual income from continuous operations for 2022 was $0.789B, a 5.73% decline from 2021.
Electronic Arts Annual Income from Continuous Operations (Millions of US $) |
2024 |
$1,273 |
2023 |
$802 |
2022 |
$789 |
2021 |
$837 |
2020 |
$3,039 |
2019 |
$1,019 |
2018 |
$1,043 |
2017 |
$967 |
2016 |
$1,156 |
2015 |
$875 |
2014 |
$8 |
2013 |
$98 |
2012 |
$76 |
2011 |
$-276 |
2010 |
$-677 |
2009 |
$-1,088 |
Electronic Arts Quarterly Income from Continuous Operations (Millions of US $) |
2024-09-30 |
$294 |
2024-06-30 |
$280 |
2024-03-31 |
$182 |
2023-12-31 |
$290 |
2023-09-30 |
$399 |
2023-06-30 |
$402 |
2023-03-31 |
$-12 |
2022-12-31 |
$204 |
2022-09-30 |
$299 |
2022-06-30 |
$311 |
2022-03-31 |
$225 |
2021-12-31 |
$66 |
2021-09-30 |
$294 |
2021-06-30 |
$204 |
2021-03-31 |
$76 |
2020-12-31 |
$211 |
2020-09-30 |
$185 |
2020-06-30 |
$365 |
2020-03-31 |
$418 |
2019-12-31 |
$346 |
2019-09-30 |
$854 |
2019-06-30 |
$1,421 |
2019-03-31 |
$209 |
2018-12-31 |
$262 |
2018-09-30 |
$255 |
2018-06-30 |
$293 |
2018-03-31 |
$607 |
2017-12-31 |
$-186 |
2017-09-30 |
$-22 |
2017-06-30 |
$644 |
2017-03-31 |
$566 |
2016-12-31 |
$-1 |
2016-09-30 |
$-38 |
2016-06-30 |
$440 |
2016-03-31 |
$899 |
2015-12-31 |
$-45 |
2015-09-30 |
$-140 |
2015-06-30 |
$442 |
2015-03-31 |
$395 |
2014-12-31 |
$142 |
2014-09-30 |
$3 |
2014-06-30 |
$335 |
2014-03-31 |
$367 |
2013-12-31 |
$-308 |
2013-09-30 |
$-273 |
2013-06-30 |
$222 |
2013-03-31 |
$323 |
2012-12-31 |
$-45 |
2012-09-30 |
$-381 |
2012-06-30 |
$201 |
2012-03-31 |
$400 |
2011-12-31 |
$-205 |
2011-09-30 |
$-340 |
2011-06-30 |
$221 |
2011-03-31 |
$151 |
2010-12-31 |
$-322 |
2010-09-30 |
$-201 |
2010-06-30 |
$96 |
2010-03-31 |
$30 |
2009-12-31 |
$-82 |
2009-09-30 |
$-391 |
2009-06-30 |
$-234 |
2009-03-31 |
$-42 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$41.416B |
$7.562B |
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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