Electronic Arts Other Non-Current Liabilities 2010-2024 | EA

Electronic Arts other non-current liabilities from 2010 to 2024. Other non-current liabilities can be defined as field containing the sum of all non-current liabilities that cannot be standardized into another field as well as those that are aggregated by the company because materially, they are too small to list separately.
  • Electronic Arts other non-current liabilities for the quarter ending September 30, 2024 were $1.058B, a 18.34% increase year-over-year.
  • Electronic Arts other non-current liabilities for 2024 were $0.934B, a 6.6% decline from 2023.
  • Electronic Arts other non-current liabilities for 2023 were $1B, a 27.71% increase from 2022.
  • Electronic Arts other non-current liabilities for 2022 were $0.783B, a 38.58% increase from 2021.
Electronic Arts Annual Other Non-Current Liabilities
(Millions of US $)
2024 $934
2023 $1,000
2022 $783
2021 $565
2020 $589
2019 $365
2018 $505
2017 $252
2016 $243
2015 $253
2014 $306
2013 $326
2012 $366
2011 $326
2010 $341
2009 $366
Electronic Arts Quarterly Other Non-Current Liabilities
(Millions of US $)
2024-09-30 $1,058
2024-06-30 $957
2024-03-31 $935
2023-12-31 $921
2023-09-30 $894
2023-06-30 $1,068
2023-03-31 $1,000
2022-12-31 $926
2022-09-30 $840
2022-06-30 $839
2022-03-31 $783
2021-12-31 $730
2021-09-30 $641
2021-06-30 $634
2021-03-31 $565
2020-12-31 $567
2020-09-30 $512
2020-06-30 $536
2020-03-31 $589
2019-12-31 $589
2019-09-30 $620
2019-06-30 $617
2019-03-31 $365
2018-12-31 $428
2018-09-30 $490
2018-06-30 $529
2018-03-31 $505
2017-12-31 $455
2017-09-30 $270
2017-06-30 $268
2017-03-31 $252
2016-12-31 $241
2016-09-30 $242
2016-06-30 $248
2016-03-31 $243
2015-12-31 $231
2015-09-30 $241
2015-06-30 $251
2015-03-31 $253
2014-12-31 $289
2014-09-30 $298
2014-06-30 $306
2014-03-31 $306
2013-12-31 $334
2013-09-30 $328
2013-06-30 $322
2013-03-31 $326
2012-12-31 $379
2012-09-30 $440
2012-06-30 $391
2012-03-31 $366
2011-12-31 $418
2011-09-30 $428
2011-06-30 $338
2011-03-31 $326
2010-12-31 $357
2010-09-30 $286
2010-06-30 $326
2010-03-31 $341
2009-12-31 $420
2009-09-30 $405
2009-06-30 $421
2009-03-31 $366
Sector Industry Market Cap Revenue
Consumer Discretionary Gaming $44.054B $7.562B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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