Electronic Arts Other Non-Current Liabilities 2010-2024 | EA
Electronic Arts other non-current liabilities from 2010 to 2024. Other non-current liabilities can be defined as field containing the sum of all non-current liabilities that cannot be standardized into another field as well as those that are aggregated by the company because materially, they are too small to list separately.
- Electronic Arts other non-current liabilities for the quarter ending September 30, 2024 were $0.957B, a 10.39% decline year-over-year.
- Electronic Arts other non-current liabilities for 2024 were $0.934B, a 6.6% decline from 2023.
- Electronic Arts other non-current liabilities for 2023 were $1B, a 27.71% increase from 2022.
- Electronic Arts other non-current liabilities for 2022 were $0.783B, a 38.58% increase from 2021.
Electronic Arts Annual Other Non-Current Liabilities (Millions of US $) |
2024 |
$934 |
2023 |
$1,000 |
2022 |
$783 |
2021 |
$565 |
2020 |
$589 |
2019 |
$365 |
2018 |
$505 |
2017 |
$252 |
2016 |
$243 |
2015 |
$253 |
2014 |
$306 |
2013 |
$326 |
2012 |
$366 |
2011 |
$326 |
2010 |
$341 |
2009 |
$366 |
Electronic Arts Quarterly Other Non-Current Liabilities (Millions of US $) |
2024-06-30 |
$957 |
2024-03-31 |
$934 |
2023-12-31 |
$921 |
2023-09-30 |
$894 |
2023-06-30 |
$1,068 |
2023-03-31 |
$1,000 |
2022-12-31 |
$926 |
2022-09-30 |
$840 |
2022-06-30 |
$839 |
2022-03-31 |
$783 |
2021-12-31 |
$730 |
2021-09-30 |
$641 |
2021-06-30 |
$634 |
2021-03-31 |
$565 |
2020-12-31 |
$567 |
2020-09-30 |
$512 |
2020-06-30 |
$536 |
2020-03-31 |
$589 |
2019-12-31 |
$589 |
2019-09-30 |
$620 |
2019-06-30 |
$617 |
2019-03-31 |
$365 |
2018-12-31 |
$428 |
2018-09-30 |
$490 |
2018-06-30 |
$529 |
2018-03-31 |
$505 |
2017-12-31 |
$455 |
2017-09-30 |
$270 |
2017-06-30 |
$268 |
2017-03-31 |
$252 |
2016-12-31 |
$241 |
2016-09-30 |
$242 |
2016-06-30 |
$248 |
2016-03-31 |
$243 |
2015-12-31 |
$231 |
2015-09-30 |
$241 |
2015-06-30 |
$251 |
2015-03-31 |
$253 |
2014-12-31 |
$289 |
2014-09-30 |
$298 |
2014-06-30 |
$306 |
2014-03-31 |
$306 |
2013-12-31 |
$334 |
2013-09-30 |
$328 |
2013-06-30 |
$322 |
2013-03-31 |
$326 |
2012-12-31 |
$379 |
2012-09-30 |
$440 |
2012-06-30 |
$391 |
2012-03-31 |
$366 |
2011-12-31 |
$418 |
2011-09-30 |
$428 |
2011-06-30 |
$338 |
2011-03-31 |
$326 |
2010-12-31 |
$357 |
2010-09-30 |
$286 |
2010-06-30 |
$326 |
2010-03-31 |
$341 |
2009-12-31 |
$420 |
2009-09-30 |
$405 |
2009-06-30 |
$421 |
2009-03-31 |
$366 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$39.963B |
$7.562B |
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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