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Take-Two Interactive Software Cash Flow from Investing Activities 2010-2024 | TTWO

Take-Two Interactive Software annual/quarterly cash flow from investing activities history and growth rate from 2010 to 2024. Cash flow from investing activities can be defined as the total change in cash resulting from a companies investments
  • Take-Two Interactive Software cash flow from investing activities for the quarter ending December 31, 2024 was $-0.089B, a 434.72% decline year-over-year.
  • Take-Two Interactive Software cash flow from investing activities for the twelve months ending December 31, 2024 was $-0.220B, a 92.02% decline year-over-year.
  • Take-Two Interactive Software annual cash flow from investing activities for 2024 was $-0.028B, a 99.02% decline from 2023.
  • Take-Two Interactive Software annual cash flow from investing activities for 2023 was $-2.876B, a 2166.31% decline from 2022.
  • Take-Two Interactive Software annual cash flow from investing activities for 2022 was $0.139B, a 117.25% decline from 2021.
Take-Two Interactive Software Annual Cash Flow Investing
(Millions of US $)
2024 $-28
2023 $-2,876
2022 $139
2021 $-807
2020 $4
2019 $-224
2018 $-272
2017 $-129
2016 $-325
2015 $-220
2014 $-31
2013 $-17
2012 $-14
2011 $-8
2010 $23
2009 $-17
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $37.421B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Hasbro (HAS) United States $9.354B 16.68
Mattel (MAT) United States $7.139B 13.00
JAKKS Pacific (JAKK) United States $0.317B 10.12
Blue Hat Interactive Entertainment Technology (BHAT) China $0.009B 0.00