Take-Two Interactive Software Cash on Hand 2010-2024 | TTWO
Take-Two Interactive Software cash on hand from 2010 to 2024. Cash on hand can be defined as cash deposits at financial institutions that can immediately be withdrawn at any time, and investments maturing in one year or less that are highly liquid and therefore regarded as cash equivalents and reported with or near cash line items.
- Take-Two Interactive Software cash on hand for the quarter ending June 30, 2024 was $1.403B, a 10.76% increase year-over-year.
- Take-Two Interactive Software cash on hand for 2024 was $1.028B, a 22.23% decline from 2023.
- Take-Two Interactive Software cash on hand for 2023 was $1.322B, a 54.6% decline from 2022.
- Take-Two Interactive Software cash on hand for 2022 was $2.912B, a 10.96% decline from 2021.
Take-Two Interactive Software Annual Cash on Hand (Millions of US $) |
2024 |
$1,028 |
2023 |
$1,322 |
2022 |
$2,912 |
2021 |
$3,270 |
2020 |
$2,548 |
2019 |
$2,136 |
2018 |
$1,862 |
2017 |
$1,730 |
2016 |
$1,531 |
2015 |
$1,268 |
2014 |
$1,129 |
2013 |
$410 |
2012 |
$420 |
2011 |
$280 |
2010 |
$146 |
2009 |
$102 |
Take-Two Interactive Software Quarterly Cash on Hand (Millions of US $) |
2024-06-30 |
$1,403 |
2024-03-31 |
$1,028 |
2023-12-31 |
$1,107 |
2023-09-30 |
$1,226 |
2023-06-30 |
$1,266 |
2023-03-31 |
$1,322 |
2022-12-31 |
$1,461 |
2022-09-30 |
$1,896 |
2022-06-30 |
$1,841 |
2022-03-31 |
$2,912 |
2021-12-31 |
$2,733 |
2021-09-30 |
$3,052 |
2021-06-30 |
$3,189 |
2021-03-31 |
$3,270 |
2020-12-31 |
$3,187 |
2020-09-30 |
$2,836 |
2020-06-30 |
$2,753 |
2020-03-31 |
$2,548 |
2019-12-31 |
$2,442 |
2019-09-30 |
$2,173 |
2019-06-30 |
$2,170 |
2019-03-31 |
$2,136 |
2018-12-31 |
$1,841 |
2018-09-30 |
$1,396 |
2018-06-30 |
$1,612 |
2018-03-31 |
$1,862 |
2017-12-31 |
$1,697 |
2017-09-30 |
$1,732 |
2017-06-30 |
$1,687 |
2017-03-31 |
$1,730 |
2016-12-31 |
$1,722 |
2016-09-30 |
$1,543 |
2016-06-30 |
$1,507 |
2016-03-31 |
$1,531 |
2015-12-31 |
$1,419 |
2015-09-30 |
$1,280 |
2015-06-30 |
$1,421 |
2015-03-31 |
$1,268 |
2014-12-31 |
$1,008 |
2014-09-30 |
$881 |
2014-06-30 |
$903 |
2014-03-31 |
$1,129 |
2013-12-31 |
$972 |
2013-09-30 |
$662 |
2013-06-30 |
$646 |
2013-03-31 |
$410 |
2012-12-31 |
$449 |
2012-09-30 |
$328 |
2012-06-30 |
$367 |
2012-03-31 |
$420 |
2011-12-31 |
$453 |
2011-09-30 |
$270 |
2011-06-30 |
$249 |
2011-03-31 |
$280 |
2010-12-31 |
$297 |
2010-09-30 |
|
2010-07-31 |
$232 |
2010-06-30 |
|
2010-04-30 |
$181 |
2010-03-31 |
$146 |
2010-01-31 |
$106 |
2009-12-31 |
|
2009-10-31 |
|
2009-07-31 |
$175 |
2009-04-30 |
$180 |
2009-01-31 |
$218 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$28.708B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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