Take-Two Interactive Software Basic EPS 2010-2025 | TTWO
Take-Two Interactive Software annual/quarterly basic eps history and growth rate from 2010 to 2025. Basic eps can be defined as a company's net earnings or losses attributable to common shareholders per basic share basis.
- Take-Two Interactive Software basic eps for the quarter ending March 31, 2025 was $-21.27, a 24.75% increase year-over-year.
- Take-Two Interactive Software basic eps for the twelve months ending March 31, 2025 was $-25.58, a 16.22% increase year-over-year.
- Take-Two Interactive Software annual basic eps for 2025 was $-0.026B, a 16.22% increase from 2024.
- Take-Two Interactive Software annual basic eps for 2024 was $-0.022B, a 213.09% increase from 2023.
- Take-Two Interactive Software annual basic eps for 2023 was $-0.007B, a 294.2% decline from 2022.
Take-Two Interactive Software Annual Basic EPS |
2025 |
$-25.58 |
2024 |
$-22.01 |
2023 |
$-7.03 |
2022 |
$3.62 |
2021 |
$5.14 |
2020 |
$3.58 |
2019 |
$2.95 |
2018 |
$1.57 |
2017 |
$0.73 |
2016 |
$-0.10 |
2015 |
$-3.48 |
2014 |
$3.79 |
2013 |
$-0.34 |
2012 |
$-1.31 |
2011 |
$0.56 |
2010 |
$-1.58 |
2009 |
$-1.83 |
Take-Two Interactive Software Quarterly Basic EPS |
2025-03-31 |
$-21.27 |
2024-12-31 |
$-0.71 |
2024-09-30 |
$-2.08 |
2024-06-30 |
$-1.52 |
2024-03-31 |
$-17.05 |
2023-12-31 |
$-0.54 |
2023-09-30 |
$-3.20 |
2023-06-30 |
$-1.22 |
2023-03-31 |
$-3.82 |
2022-12-31 |
$-0.91 |
2022-09-30 |
$-1.54 |
2022-06-30 |
$-0.76 |
2022-03-31 |
$0.96 |
2021-12-31 |
$1.25 |
2021-09-30 |
$0.09 |
2021-06-30 |
$1.32 |
2021-03-31 |
$1.91 |
2020-12-31 |
$1.58 |
2020-09-30 |
$0.87 |
2020-06-30 |
$0.78 |
2020-03-31 |
$1.10 |
2019-12-31 |
$1.44 |
2019-09-30 |
$0.63 |
2019-06-30 |
$0.41 |
2019-03-31 |
$0.51 |
2018-12-31 |
$1.59 |
2018-09-30 |
$0.22 |
2018-06-30 |
$0.63 |
2018-03-31 |
$0.81 |
2017-12-31 |
$0.22 |
2017-09-30 |
$-0.03 |
2017-06-30 |
$0.57 |
2017-03-31 |
$1.10 |
2016-12-31 |
$-0.33 |
2016-09-30 |
$0.42 |
2016-06-30 |
$-0.46 |
2016-03-31 |
$0.54 |
2015-12-31 |
$-0.51 |
2015-09-30 |
$0.63 |
2015-06-30 |
$-0.81 |
2015-03-31 |
$-2.98 |
2014-12-31 |
$0.46 |
2014-09-30 |
$-0.51 |
2014-06-30 |
$-0.45 |
2014-03-31 |
$0.02 |
2013-12-31 |
$5.88 |
2013-09-30 |
$-1.40 |
2013-06-30 |
$-0.71 |
2013-03-31 |
$0.35 |
2012-12-31 |
$0.76 |
2012-09-30 |
$-0.15 |
2012-06-30 |
$-1.30 |
2012-03-31 |
$-0.79 |
2011-12-31 |
$0.16 |
2011-09-30 |
$-0.57 |
2011-06-30 |
$-0.11 |
2011-03-31 |
$-0.18 |
2010-12-31 |
$0.47 |
2010-09-30 |
$0.04 |
2010-07-31 |
$0.07 |
2010-06-30 |
$0.31 |
2010-04-30 |
$0.20 |
2010-03-31 |
$-0.87 |
2010-01-31 |
$-0.43 |
2009-12-31 |
$0.45 |
2009-10-31 |
|
2009-07-31 |
$-0.73 |
2009-04-30 |
$-0.13 |
2009-01-31 |
$-0.66 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$40.098B |
$5.634B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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