Take-Two Interactive Software: Number of Employees 2010-2024 | TTWO
Interactive chart of Take-Two Interactive Software (TTWO) annual worldwide employee count from 2010 to 2024.
- Take-Two Interactive Software total number of employees in 2024 was 12,371, a 6.83% increase from 2023.
- Take-Two Interactive Software total number of employees in 2023 was 11,580, a 48.48% increase from 2022.
- Take-Two Interactive Software total number of employees in 2022 was 7,799, a 20.08% increase from 2021.
- Take-Two Interactive Software total number of employees in 2021 was 6,495, a 11.98% increase from 2020.
Take-Two Interactive Software Annual Employee Count |
2024 |
12,371 |
2023 |
11,580 |
2022 |
7,799 |
2021 |
6,495 |
2020 |
5,800 |
2019 |
4,894 |
2018 |
4,492 |
2017 |
3,707 |
2016 |
2,933 |
2015 |
2,840 |
2014 |
2,530 |
2013 |
2,440 |
2012 |
2,235 |
2011 |
2,118 |
2010 |
2,202 |
2009 |
2,263 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$31.855B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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