Electronic Arts Research and Development Expenses 2010-2024 | EA
Electronic Arts annual/quarterly research and development expenses history and growth rate from 2010 to 2024. Research and development expenses can be defined as an expense arising from studies and product development processes.
- Electronic Arts research and development expenses for the quarter ending September 30, 2024 were $0.648B, a 7.64% increase year-over-year.
- Electronic Arts research and development expenses for the twelve months ending September 30, 2024 were $2.499B, a 4.6% increase year-over-year.
- Electronic Arts annual research and development expenses for 2024 were $2.42B, a 3.95% increase from 2023.
- Electronic Arts annual research and development expenses for 2023 were $2.328B, a 6.5% increase from 2022.
- Electronic Arts annual research and development expenses for 2022 were $2.186B, a 22.95% increase from 2021.
Electronic Arts Annual Research and Development Expenses (Millions of US $) |
2024 |
$2,420 |
2023 |
$2,328 |
2022 |
$2,186 |
2021 |
$1,778 |
2020 |
$1,559 |
2019 |
$1,433 |
2018 |
$1,320 |
2017 |
$1,205 |
2016 |
$1,109 |
2015 |
$1,094 |
2014 |
$1,125 |
2013 |
$1,153 |
2012 |
$1,180 |
2011 |
$1,124 |
2010 |
$1,229 |
2009 |
$1,359 |
Electronic Arts Quarterly Research and Development Expenses (Millions of US $) |
2024-09-30 |
$648 |
2024-06-30 |
$629 |
2024-03-31 |
$638 |
2023-12-31 |
$584 |
2023-09-30 |
$602 |
2023-06-30 |
$596 |
2023-03-31 |
$635 |
2022-12-31 |
$556 |
2022-09-30 |
$565 |
2022-06-30 |
$572 |
2022-03-31 |
$579 |
2021-12-31 |
$539 |
2021-09-30 |
$553 |
2021-06-30 |
$515 |
2021-03-31 |
$468 |
2020-12-31 |
$451 |
2020-09-30 |
$421 |
2020-06-30 |
$438 |
2020-03-31 |
$402 |
2019-12-31 |
$389 |
2019-09-30 |
$387 |
2019-06-30 |
$381 |
2019-03-31 |
$398 |
2018-12-31 |
$334 |
2018-09-30 |
$339 |
2018-06-30 |
$362 |
2018-03-31 |
$335 |
2017-12-31 |
$329 |
2017-09-30 |
$331 |
2017-06-30 |
$325 |
2017-03-31 |
$335 |
2016-12-31 |
$285 |
2016-09-30 |
$291 |
2016-06-30 |
$294 |
2016-03-31 |
$282 |
2015-12-31 |
$266 |
2015-09-30 |
$265 |
2015-06-30 |
$296 |
2015-03-31 |
$285 |
2014-12-31 |
$283 |
2014-09-30 |
$261 |
2014-06-30 |
$265 |
2014-03-31 |
$289 |
2013-12-31 |
$275 |
2013-09-30 |
$283 |
2013-06-30 |
$278 |
2013-03-31 |
$287 |
2012-12-31 |
$278 |
2012-09-30 |
$306 |
2012-06-30 |
$282 |
2012-03-31 |
$252 |
2011-12-31 |
$325 |
2011-09-30 |
$318 |
2011-06-30 |
$285 |
2011-03-31 |
$299 |
2010-12-31 |
$273 |
2010-09-30 |
$277 |
2010-06-30 |
$275 |
2010-03-31 |
$311 |
2009-12-31 |
$290 |
2009-09-30 |
$316 |
2009-06-30 |
$312 |
2009-03-31 |
$332 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$40.099B |
$7.562B |
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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