Electronic Arts Total Non-Operating Income/Expense 2010-2024 | EA
Electronic Arts annual/quarterly total non-operating income/expense history and growth rate from 2010 to 2024. Total non-operating income/expense can be defined as the sum of all non-operating expenses for the given industry.
- Electronic Arts total non-operating income/expense for the quarter ending September 30, 2024 was $0.015B, a 7.14% increase year-over-year.
- Electronic Arts total non-operating income/expense for the twelve months ending September 30, 2024 was $88M, a 225.93% increase year-over-year.
- Electronic Arts annual total non-operating income/expense for 2024 was $0.071B, a 1283.33% decline from 2023.
- Electronic Arts annual total non-operating income/expense for 2023 was $-0.006B, a 87.5% decline from 2022.
- Electronic Arts annual total non-operating income/expense for 2022 was $-0.048B, a 65.52% increase from 2021.
Electronic Arts Annual Total Non-Operating Income/Expense (Millions of US $) |
2024 |
$71 |
2023 |
$-6 |
2022 |
$-48 |
2021 |
$-29 |
2020 |
$63 |
2019 |
$83 |
2018 |
$15 |
2017 |
$-14 |
2016 |
$-21 |
2015 |
$-23 |
2014 |
$-26 |
2013 |
$18 |
2012 |
$-17 |
2011 |
$33 |
2010 |
$-20 |
2009 |
$-28 |
Electronic Arts Quarterly Total Non-Operating Income/Expense (Millions of US $) |
2024-09-30 |
$15 |
2024-06-30 |
$30 |
2024-03-31 |
$26 |
2023-12-31 |
$17 |
2023-09-30 |
$14 |
2023-06-30 |
$14 |
2023-03-31 |
$6 |
2022-12-31 |
$-7 |
2022-09-30 |
|
2022-06-30 |
$-5 |
2022-03-31 |
$-9 |
2021-12-31 |
$-11 |
2021-09-30 |
$-14 |
2021-06-30 |
$-14 |
2021-03-31 |
$-10 |
2020-12-31 |
$-6 |
2020-09-30 |
$-10 |
2020-06-30 |
$-3 |
2020-03-31 |
$13 |
2019-12-31 |
$13 |
2019-09-30 |
$16 |
2019-06-30 |
$21 |
2019-03-31 |
$23 |
2018-12-31 |
$23 |
2018-09-30 |
$18 |
2018-06-30 |
$19 |
2018-03-31 |
$1 |
2017-12-31 |
$5 |
2017-09-30 |
$3 |
2017-06-30 |
$6 |
2017-03-31 |
$-1 |
2016-12-31 |
$-2 |
2016-09-30 |
$-3 |
2016-06-30 |
$-8 |
2016-03-31 |
$-10 |
2015-12-31 |
$1 |
2015-09-30 |
$-9 |
2015-06-30 |
$-3 |
2015-03-31 |
$-3 |
2014-12-31 |
$-6 |
2014-09-30 |
$-6 |
2014-06-30 |
$-8 |
2014-03-31 |
$-7 |
2013-12-31 |
$-6 |
2013-09-30 |
$-8 |
2013-06-30 |
$-5 |
2013-03-31 |
$21 |
2012-12-31 |
$6 |
2012-09-30 |
$-4 |
2012-06-30 |
$-5 |
2012-03-31 |
$-4 |
2011-12-31 |
$-10 |
2011-09-30 |
$-6 |
2011-06-30 |
$3 |
2011-03-31 |
$4 |
2010-12-31 |
|
2010-09-30 |
$34 |
2010-06-30 |
$-5 |
2010-03-31 |
$-3 |
2009-12-31 |
$-3 |
2009-09-30 |
$-1 |
2009-06-30 |
$-13 |
2009-03-31 |
$3 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$39.963B |
$7.562B |
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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