Take-Two Interactive Software Comprehensive Income 2010-2024 | TTWO
Take-Two Interactive Software comprehensive income from 2010 to 2024. Comprehensive income can be defined as the change in net assets of a business enterprise during a period from transactions and other events and circumstances from nonowner sources. It includes all changes in equity during a period except those resulting from investments by owners and distributions to owners.
- Take-Two Interactive Software comprehensive income for the quarter ending June 30, 2024 was $-0.111B, a 27.89% increase year-over-year.
- Take-Two Interactive Software comprehensive income for 2024 was $-0.105B, a 7.24% decline from 2023.
- Take-Two Interactive Software comprehensive income for 2023 was $-0.113B, a 97.73% increase from 2022.
- Take-Two Interactive Software comprehensive income for 2022 was $-0.057B, a 561.36% increase from 2021.
Take-Two Interactive Software Annual Comprehensive Income (Millions of US $) |
2024 |
$-105 |
2023 |
$-113 |
2022 |
$-57 |
2021 |
$-9 |
2020 |
$-58 |
2019 |
$-37 |
2018 |
$-16 |
2017 |
$-47 |
2016 |
$-38 |
2015 |
$-31 |
2014 |
$2 |
2013 |
$-5 |
2012 |
$7 |
2011 |
$10 |
2010 |
$-4 |
2009 |
$8 |
Take-Two Interactive Software Quarterly Comprehensive Income (Millions of US $) |
2024-06-30 |
$-111 |
2024-03-31 |
$-105 |
2023-12-31 |
$-83 |
2023-09-30 |
$-149 |
2023-06-30 |
$-86 |
2023-03-31 |
$-113 |
2022-12-31 |
$-134 |
2022-09-30 |
$-236 |
2022-06-30 |
$-121 |
2022-03-31 |
$-57 |
2021-12-31 |
$-35 |
2021-09-30 |
$-20 |
2021-06-30 |
$-3 |
2021-03-31 |
$-9 |
2020-12-31 |
$-6 |
2020-09-30 |
$-35 |
2020-06-30 |
$-52 |
2020-03-31 |
$-58 |
2019-12-31 |
$-38 |
2019-09-30 |
$-54 |
2019-06-30 |
$-44 |
2019-03-31 |
$-37 |
2018-12-31 |
$-51 |
2018-09-30 |
$-37 |
2018-06-30 |
$-41 |
2018-03-31 |
$-16 |
2017-12-31 |
$-31 |
2017-09-30 |
$-28 |
2017-06-30 |
$-38 |
2017-03-31 |
$-47 |
2016-12-31 |
$-48 |
2016-09-30 |
$-43 |
2016-06-30 |
$-41 |
2016-03-31 |
$-38 |
2015-12-31 |
$-35 |
2015-09-30 |
$-29 |
2015-06-30 |
$-22 |
2015-03-31 |
$-31 |
2014-12-31 |
$-18 |
2014-09-30 |
$-5 |
2014-06-30 |
$6 |
2014-03-31 |
$2 |
2013-12-31 |
$2 |
2013-09-30 |
$3 |
2013-06-30 |
$-6 |
2013-03-31 |
$-5 |
2012-12-31 |
$7 |
2012-09-30 |
$7 |
2012-06-30 |
$-5 |
2012-03-31 |
$7 |
2011-12-31 |
$-2 |
2011-09-30 |
$1 |
2011-06-30 |
$11 |
2011-03-31 |
$10 |
2010-12-31 |
$0 |
2010-09-30 |
|
2010-07-31 |
$-4 |
2010-06-30 |
|
2010-04-30 |
$-2 |
2010-03-31 |
$-4 |
2010-01-31 |
$0 |
2009-12-31 |
|
2009-10-31 |
|
2009-07-31 |
$3 |
2009-04-30 |
$-19 |
2009-01-31 |
$-27 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$31.506B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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