Take-Two Interactive Software Income from Continuous Operations 2010-2024 | TTWO
Take-Two Interactive Software annual/quarterly income from continuous operations history and growth rate from 2010 to 2024. Income from continuous operations can be defined as a company's total income or loss before discontinued operations, extraordinary items, preferred stock dividends and accounting change
- Take-Two Interactive Software income from continuous operations for the quarter ending June 30, 2024 was $-0.262B, a 27.18% increase year-over-year.
- Take-Two Interactive Software income from continuous operations for the twelve months ending June 30, 2024 was $-3.800B, a 209.79% increase year-over-year.
- Take-Two Interactive Software annual income from continuous operations for 2024 was $-3.744B, a 232.91% increase from 2023.
- Take-Two Interactive Software annual income from continuous operations for 2023 was $-1.125B, a 369.07% decline from 2022.
- Take-Two Interactive Software annual income from continuous operations for 2022 was $0.418B, a 29.02% decline from 2021.
Take-Two Interactive Software Annual Income from Continuous Operations (Millions of US $) |
2024 |
$-3,744 |
2023 |
$-1,125 |
2022 |
$418 |
2021 |
$589 |
2020 |
$404 |
2019 |
$334 |
2018 |
$174 |
2017 |
$67 |
2016 |
$-8 |
2015 |
$-279 |
2014 |
$362 |
2013 |
$-31 |
2012 |
$-108 |
2011 |
$54 |
2010 |
$-108 |
2009 |
$-130 |
Take-Two Interactive Software Quarterly Income from Continuous Operations (Millions of US $) |
2024-06-30 |
$-262 |
2024-03-31 |
$-2,903 |
2023-12-31 |
$-92 |
2023-09-30 |
$-544 |
2023-06-30 |
$-206 |
2023-03-31 |
$-610 |
2022-12-31 |
$-153 |
2022-09-30 |
$-257 |
2022-06-30 |
$-104 |
2022-03-31 |
$111 |
2021-12-31 |
$145 |
2021-09-30 |
$10 |
2021-06-30 |
$152 |
2021-03-31 |
$219 |
2020-12-31 |
$182 |
2020-09-30 |
$99 |
2020-06-30 |
$89 |
2020-03-31 |
$123 |
2019-12-31 |
$164 |
2019-09-30 |
$72 |
2019-06-30 |
$46 |
2019-03-31 |
$57 |
2018-12-31 |
$180 |
2018-09-30 |
$25 |
2018-06-30 |
$72 |
2018-03-31 |
$91 |
2017-12-31 |
$25 |
2017-09-30 |
$-3 |
2017-06-30 |
$60 |
2017-03-31 |
$99 |
2016-12-31 |
$-30 |
2016-09-30 |
$36 |
2016-06-30 |
$-39 |
2016-03-31 |
$46 |
2015-12-31 |
$-42 |
2015-09-30 |
$55 |
2015-06-30 |
$-67 |
2015-03-31 |
$-243 |
2014-12-31 |
$40 |
2014-09-30 |
$-41 |
2014-06-30 |
$-35 |
2014-03-31 |
$-31 |
2013-12-31 |
$578 |
2013-09-30 |
$-124 |
2013-06-30 |
$-62 |
2013-03-31 |
$21 |
2012-12-31 |
$71 |
2012-09-30 |
$-12 |
2012-06-30 |
$-111 |
2012-03-31 |
$-66 |
2011-12-31 |
$14 |
2011-09-30 |
$-47 |
2011-06-30 |
$-9 |
2011-03-31 |
$-16 |
2010-12-31 |
$41 |
2010-09-30 |
$8 |
2010-07-31 |
$12 |
2010-06-30 |
$27 |
2010-04-30 |
$17 |
2010-03-31 |
$-55 |
2010-01-31 |
$-34 |
2009-12-31 |
$39 |
2009-10-31 |
|
2009-07-31 |
$-58 |
2009-04-30 |
$-10 |
2009-01-31 |
$-54 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$31.506B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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