Take-Two Interactive Software Inventory 2010-2024 | TTWO

Take-Two Interactive Software inventory from 2010 to 2024. Inventory can be defined as the total value of inventories in all stages of completion.
  • Take-Two Interactive Software inventory for the quarter ending June 30, 2024 was $M, a NAN% increase year-over-year.
  • Take-Two Interactive Software inventory for 2024 was $0B, a NAN% decline from 2023.
  • Take-Two Interactive Software inventory for 2023 was $0B, a NAN% decline from 2022.
  • Take-Two Interactive Software inventory for 2022 was $0B, a 100% decline from 2021.
Take-Two Interactive Software Annual Inventory
(Millions of US $)
2024 $
2023 $
2022 $
2021 $18
2020 $19
2019 $28
2018 $15
2017 $16
2016 $16
2015 $20
2014 $30
2013 $30
2012 $22
2011 $25
2010 $24
2009 $27
Take-Two Interactive Software Quarterly Inventory
(Millions of US $)
2024-06-30
2024-03-31
2023-12-31
2023-09-30
2023-06-30
2023-03-31
2022-12-31
2022-09-30
2022-06-30
2022-03-31
2021-12-31 $12
2021-09-30 $13
2021-06-30 $11
2021-03-31 $18
2020-12-31 $27
2020-09-30 $27
2020-06-30 $19
2020-03-31 $19
2019-12-31 $24
2019-09-30 $39
2019-06-30 $24
2019-03-31 $28
2018-12-31 $40
2018-09-30 $41
2018-06-30 $11
2018-03-31 $15
2017-12-31 $31
2017-09-30 $36
2017-06-30 $12
2017-03-31 $16
2016-12-31 $27
2016-09-30 $78
2016-06-30 $13
2016-03-31 $16
2015-12-31 $20
2015-09-30 $24
2015-06-30 $12
2015-03-31 $20
2014-12-31 $25
2014-09-30 $56
2014-06-30 $23
2014-03-31 $30
2013-12-31 $45
2013-09-30 $84
2013-06-30 $28
2013-03-31 $30
2012-12-31 $30
2012-09-30 $61
2012-06-30 $28
2012-03-31 $22
2011-12-31 $23
2011-09-30 $45
2011-06-30 $26
2011-03-31 $25
2010-12-31 $29
2010-09-30
2010-07-31 $21
2010-06-30
2010-04-30 $25
2010-03-31 $24
2010-01-31 $51
2009-12-31
2009-10-31
2009-07-31 $64
2009-04-30 $74
2009-01-31 $76
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $28.559B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Hasbro (HAS) United States $9.215B 16.77
Mattel (MAT) United States $6.741B 12.74
JAKKS Pacific (JAKK) United States $0.335B 12.10
Blue Hat Interactive Entertainment Technology (BHAT) China $0.004B 0.00