Take-Two Interactive Software Receivables 2010-2024 | TTWO

Take-Two Interactive Software receivables from 2010 to 2024. Receivables can be defined as the total amount of collectibles for a company
  • Take-Two Interactive Software receivables for the quarter ending September 30, 2024 were $0.594B, a 4.5% decline year-over-year.
  • Take-Two Interactive Software receivables for 2024 were $0.68B, a 10.94% decline from 2023.
  • Take-Two Interactive Software receivables for 2023 were $0.763B, a 31.72% increase from 2022.
  • Take-Two Interactive Software receivables for 2022 were $0.579B, a 4.82% increase from 2021.
Take-Two Interactive Software Annual Receivables
(Millions of US $)
2024 $680
2023 $763
2022 $579
2021 $553
2020 $593
2019 $396
2018 $248
2017 $220
2016 $169
2015 $218
2014 $53
2013 $190
2012 $45
2011 $84
2010 $74
2009 $181
Take-Two Interactive Software Quarterly Receivables
(Millions of US $)
2024-06-30 $594
2024-03-31 $680
2023-12-31 $666
2023-09-30 $815
2023-06-30 $622
2023-03-31 $763
2022-12-31 $711
2022-09-30 $831
2022-06-30 $774
2022-03-31 $579
2021-12-31 $648
2021-09-30 $804
2021-06-30 $487
2021-03-31 $553
2020-12-31 $581
2020-09-30 $788
2020-06-30 $685
2020-03-31 $593
2019-12-31 $647
2019-09-30 $859
2019-06-30 $353
2019-03-31 $396
2018-12-31 $823
2018-09-30 $535
2018-06-30 $240
2018-03-31 $248
2017-12-31 $426
2017-09-30 $429
2017-06-30 $229
2017-03-31 $220
2016-12-31 $327
2016-09-30 $382
2016-06-30 $141
2016-03-31 $169
2015-12-31 $264
2015-09-30 $241
2015-06-30 $131
2015-03-31 $218
2014-12-31 $436
2014-09-30 $25
2014-06-30 $43
2014-03-31 $53
2013-12-31 $190
2013-09-30 $1,011
2013-06-30 $35
2013-03-31 $190
2012-12-31 $94
2012-09-30 $155
2012-06-30 $72
2012-03-31 $45
2011-12-31 $53
2011-09-30 $20
2011-06-30 $147
2011-03-31 $84
2010-12-31 $84
2010-09-30
2010-07-31 $96
2010-06-30
2010-04-30 $39
2010-03-31 $74
2010-01-31 $45
2009-12-31
2009-10-31
2009-07-31 $70
2009-04-30 $52
2009-01-31 $60
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $31.183B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Hasbro (HAS) United States $8.981B 16.34
Mattel (MAT) United States $6.586B 12.45
JAKKS Pacific (JAKK) United States $0.333B 12.01
Blue Hat Interactive Entertainment Technology (BHAT) China $0.003B 0.00