Take-Two Interactive Software Total Non-Operating Income/Expense 2010-2024 | TTWO

Take-Two Interactive Software annual/quarterly total non-operating income/expense history and growth rate from 2010 to 2024. Total non-operating income/expense can be defined as the sum of all non-operating expenses for the given industry.
  • Take-Two Interactive Software total non-operating income/expense for the quarter ending September 30, 2024 was $-0.027B, a 18.62% decline year-over-year.
  • Take-Two Interactive Software total non-operating income/expense for the twelve months ending September 30, 2024 was $-0.109B, a 4.06% decline year-over-year.
  • Take-Two Interactive Software annual total non-operating income/expense for 2024 was $-0.112B, a 35.11% decline from 2023.
  • Take-Two Interactive Software annual total non-operating income/expense for 2023 was $-0.173B, a 2008.54% increase from 2022.
  • Take-Two Interactive Software annual total non-operating income/expense for 2022 was $-0.008B, a 116.94% decline from 2021.
Take-Two Interactive Software Annual Total Non-Operating Income/Expense
(Millions of US $)
2024 $-112
2023 $-173
2022 $-8
2021 $48
2020 $33
2019 $26
2018 $1
2017 $-14
2016 $-28
2015 $-14
2014 $-39
2013 $-31
2012 $-20
2011 $-14
2010 $-19
2009 $-6
Take-Two Interactive Software Quarterly Total Non-Operating Income/Expense
(Millions of US $)
2024-09-30 $-27
2024-06-30 $-27
2024-03-31 $-32
2023-12-31 $-23
2023-09-30 $-33
2023-06-30 $-25
2023-03-31 $-28
2022-12-31 $-27
2022-09-30 $-49
2022-06-30 $-69
2022-03-31 $-7
2021-12-31 $-2
2021-09-30 $-0
2021-06-30 $1
2021-03-31 $-2
2020-12-31 $40
2020-09-30 $2
2020-06-30 $8
2020-03-31 $3
2019-12-31 $12
2019-09-30 $8
2019-06-30 $10
2019-03-31 $6
2018-12-31 $8
2018-09-30 $5
2018-06-30 $7
2018-03-31 $3
2017-12-31 $3
2017-09-30 $-3
2017-06-30 $-3
2017-03-31 $-0
2016-12-31 $-4
2016-09-30 $-7
2016-06-30 $-3
2016-03-31 $-4
2015-12-31 $-8
2015-09-30 $-8
2015-06-30 $-8
2015-03-31 $-7
2014-12-31 $-11
2014-09-30 $11
2014-06-30 $-8
2014-03-31 $-8
2013-12-31 $-6
2013-09-30 $-14
2013-06-30 $-11
2013-03-31 $-8
2012-12-31 $-8
2012-09-30 $-7
2012-06-30 $-8
2012-03-31 $-5
2011-12-31 $-6
2011-09-30 $-4
2011-06-30 $-4
2011-03-31 $-3
2010-12-31 $-4
2010-09-30 $-2
2010-07-31 $-4
2010-06-30 $-5
2010-04-30 $-8
2010-03-31 $-9
2010-01-31 $-5
2009-12-31 $-4
2009-10-31
2009-07-31 $-4
2009-04-30 $-2
2009-01-31 $2
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $32.668B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Hasbro (HAS) United States $8.616B 15.68
Mattel (MAT) United States $6.169B 11.66
JAKKS Pacific (JAKK) United States $0.304B 10.96
Blue Hat Interactive Entertainment Technology (BHAT) China $0.003B 0.00