Take-Two Interactive Software Other Non-Current Liabilities 2010-2024 | TTWO
Take-Two Interactive Software other non-current liabilities from 2010 to 2024. Other non-current liabilities can be defined as field containing the sum of all non-current liabilities that cannot be standardized into another field as well as those that are aggregated by the company because materially, they are too small to list separately.
- Take-Two Interactive Software other non-current liabilities for the quarter ending September 30, 2024 were $0.298B, a 9.69% decline year-over-year.
- Take-Two Interactive Software other non-current liabilities for 2024 were $0.313B, a 1.66% decline from 2023.
- Take-Two Interactive Software other non-current liabilities for 2023 were $0.319B, a 2.78% decline from 2022.
- Take-Two Interactive Software other non-current liabilities for 2022 were $0.328B, a 23.79% increase from 2021.
Take-Two Interactive Software Annual Other Non-Current Liabilities (Millions of US $) |
2024 |
$313 |
2023 |
$319 |
2022 |
$328 |
2021 |
$265 |
2020 |
$191 |
2019 |
$230 |
2018 |
$158 |
2017 |
$197 |
2016 |
$74 |
2015 |
$61 |
2014 |
$51 |
2013 |
$17 |
2012 |
$16 |
2011 |
$15 |
2010 |
$8 |
2009 |
$10 |
Take-Two Interactive Software Quarterly Other Non-Current Liabilities (Millions of US $) |
2024-06-30 |
$298 |
2024-03-31 |
$313 |
2023-12-31 |
$322 |
2023-09-30 |
$358 |
2023-06-30 |
$330 |
2023-03-31 |
$319 |
2022-12-31 |
$489 |
2022-09-30 |
$426 |
2022-06-30 |
$405 |
2022-03-31 |
$328 |
2021-12-31 |
$342 |
2021-09-30 |
$324 |
2021-06-30 |
$309 |
2021-03-31 |
$265 |
2020-12-31 |
$280 |
2020-09-30 |
$425 |
2020-06-30 |
$383 |
2020-03-31 |
$191 |
2019-12-31 |
$197 |
2019-09-30 |
$199 |
2019-06-30 |
$191 |
2019-03-31 |
$230 |
2018-12-31 |
$191 |
2018-09-30 |
$206 |
2018-06-30 |
$191 |
2018-03-31 |
$158 |
2017-12-31 |
$151 |
2017-09-30 |
$154 |
2017-06-30 |
$209 |
2017-03-31 |
$197 |
2016-12-31 |
$134 |
2016-09-30 |
$111 |
2016-06-30 |
$85 |
2016-03-31 |
$74 |
2015-12-31 |
$72 |
2015-09-30 |
$66 |
2015-06-30 |
$65 |
2015-03-31 |
$61 |
2014-12-31 |
$63 |
2014-09-30 |
$66 |
2014-06-30 |
$80 |
2014-03-31 |
$51 |
2013-12-31 |
$21 |
2013-09-30 |
$21 |
2013-06-30 |
$16 |
2013-03-31 |
$17 |
2012-12-31 |
$12 |
2012-09-30 |
$16 |
2012-06-30 |
$16 |
2012-03-31 |
$16 |
2011-12-31 |
$16 |
2011-09-30 |
$17 |
2011-06-30 |
$16 |
2011-03-31 |
$15 |
2010-12-31 |
$9 |
2010-09-30 |
|
2010-07-31 |
$9 |
2010-06-30 |
|
2010-04-30 |
$8 |
2010-03-31 |
$8 |
2010-01-31 |
$10 |
2009-12-31 |
|
2009-10-31 |
|
2009-07-31 |
$12 |
2009-04-30 |
$18 |
2009-01-31 |
$34 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$31.183B |
$5.350B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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